public IActionResult details([FromBody] RequestedPlacementContract contract) { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("incoming post request received: api/home/details<---------------||"); if (contract != null) { foreach (Placement placement in model.PlasementList) { if (placement.id == contract.id) { foreach (User user in model.UserList) { if (user.id.ToString() == placement.owner_credentials) { PlacementDetails placementDetails = new PlacementDetails(); placementDetails.id = placement.id.ToString(); placementDetails.header = placement.header; placementDetails.type = placement.type; placementDetails.location = placement.location; placementDetails.entity = placement.entity; placementDetails.size = placement.size; placementDetails.fromDate = placement.fromDate; placementDetails.toDate = placement.toDate; placementDetails.mainphoto = placement.mainphoto; placementDetails.image_2 = placement.image_2; placementDetails.image_3 = placement.image_3; placementDetails.image_4 = placement.image_4; placementDetails.image_5 = placement.image_5; placementDetails.userEmail = user.userEmail; placementDetails.userPhone = user.userPhone; placementDetails.userReputation = user.userReputation; placementDetails.userPhoto = user.userPhoto; placementDetails.userName = user.userLogin; placementDetails.userSurName = user.userSurName; placementDetails.userCity = user.userCity; placementDetails.userId = user.id.ToString(); return(Json(placementDetails)); } } } } } return(Json("invalid request")); }
// Update is called once per frame void Update () { //mouse Vector3 pz = Camera.main.ScreenToWorldPoint(Input.mousePosition); pz.z = 0; if (useGrid && state == editingState.planets) { pz.x = (int)pz.x; pz.y = (int)pz.y; } if (underCursor != null) { underCursor.transform.position = pz; } //right click escapes if (Input.GetMouseButton (1)) { GameObject.Destroy (currentlyPlacing); GameObject.Destroy (underCursor); End (); } switch (state) { case editingState.planets: if (Input.GetMouseButton (0)) { if (currentlyTyped != null) { var pd = new PlacementDetails (currentlyTyped, currentlyPlacing.transform.position); pd.thePlanetGob = currentlyPlacing; record.Add (pd); } currentlyPlacing = null; currentlyTyped = null; underCursor = null; state = editingState.none; } break; case editingState.vine: //TODO stretch if (vineEnd1 != null) { Vector3 end2 = Vector3.zero; if (vineEnd2 != null) end2 = vineEnd2.transform.position; else end2 = pz; FlowerDragManager.PlaceVine (vineEnd1.transform.position, end2, vine); } if (Input.GetMouseButtonDown (0) && currentPlanetByMouse != null) { if (vineEnd1 == null) { //Debug.Log ("Vine1"); vineEnd1 = currentPlanetByMouse; vine.gameObject.transform.SetAsFirstSibling (); //startPos = flo.gameObject.transform.parent.position; } else if (currentPlanetByMouse != vineEnd1) { //Debug.Log ("Vine2"); vineEnd2 = currentPlanetByMouse; //record vine PlacementDetails p1 = null; PlacementDetails p2 = null; foreach (var p in record) { if (p.thePlanetGob == currentPlanetByMouse.gameObject) p1 = p; if (p.thePlanetGob == vineEnd1.gameObject) p2 = p; } if (p1 != null && p2 != null) p1.AddVineNeighbor (p2); else Debug.Log ("Vine recording problem: " + p1 + "-" + p2); //straighten out the end Vector3 end2 = Camera.main.ScreenToWorldPoint(Input.mousePosition); FlowerDragManager.PlaceVine (vineEnd1.transform.position, end2, vine); //end vineEnd1 = null; vineEnd2 = null; vine = null; state = editingState.none; currentlyPlacing = null; underCursor = null; } } break; case editingState.flower: if (Input.GetMouseButtonDown (0) && currentPlanetByMouse != null) { //give the planet a flower //record flower foreach (var p in record) { if (p.thePlanetGob == currentPlanetByMouse.gameObject) p.hasFlower = true; } End (); } break; case editingState.demands: if (Input.GetMouseButtonDown (0) && currentPlanetByMouse != null && currentDemand != "") { //TODO record demand //Debug.Log ("Adding demand: "+ currentDemand); currentPlanetByMouse.hasDemands.AddDemand (currentDemand, false, false); } break; } }
public void AddVineNeighbor (PlacementDetails pd) { neighbors.Add (pd.id); pd.neighbors.Add (id); }