private void Update() { // Update will be suspended if the app is suspended or if the device is not tracking if (viewLoaderAnchor != null && !viewLoaderAnchorActivelyTracking) { timeToReplaceViewLoader -= Time.deltaTime; if (timeToReplaceViewLoader <= 0.0f) { placementControl.TogglePinnedState(); } } }
public void ButtonAction() { // do not have two buttons active at the same time if (ToolManager.Instance != null && ToolManager.Instance.SelectedTool != null) { ToolManager.Instance.SelectedTool.Unselect(); } if (ButtonPressed != null) { ButtonPressed(type); } switch (type) { case ButtonType.Back: if (cubeToMove == null || !cubeToMove.IsHolding) { ViewLoader.Instance.GoBack(); } break; case ButtonType.Reset: if (cubeToMove == null || !cubeToMove.IsHolding) { if (TransitionManager.Instance) { TransitionManager.Instance.ResetView(); } } break; case ButtonType.MoveCube: ToolManager.Instance.LockTools(); cubeToMove.TogglePinnedState(); break; //case ButtonType.Show: //case ButtonType.Hide: // ToolManager.Instance.ToggleTools(); // break; } }
private void ContentLoaded() { TransitionManager.Instance.ContentLoaded -= ContentLoaded; introEarth.TurnOnIntroEarth(); placementControl.TogglePinnedState(); }
private void Update() { switch (currentState) { case IntroductionState.IntroductionStateAppDescription: case IntroductionState.IntroductionStateDevelopers: case IntroductionState.IntroductionStateCommunity: if (timeInState >= IntroSlateTime) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStateLogo: if (timeInState >= IntroLogoTime) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStateSlateFadeout: case IntroductionState.IntroductionStateLogoFadeout: if (timeInState >= DialogExitTime) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStatePreloadSolarSystem: if (TransitionManager.Instance.InTransition == false) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStateEarthHydrate: if (SkipPlaceEarth || (timeInState >= DialogExitTime)) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStatePlaceEarth: if (introEarth == null) { GameObject currentContent = ViewLoader.Instance.GetCurrentContent(); if (currentContent) { introEarth = currentContent.GetComponent <IntroEarth>(); if (introEarth) { introEarth.SetIntroMode(true); PlayOneShot(EarthPlacement); } } } else { if (SkipPlaceEarth && TransitionManager.Instance.InTransition == false) { placementControl.TogglePinnedState(); } } break; case IntroductionState.IntroductionStateEarthFadeout: if (timeInState > SecondsToFadeOutEarth) { if (!SkipPlaceEarth) { // If we placed the Earth, play the VO "Great!" to // give feedback to the user that they did something // important. VOManager.Instance.PlayClip(EarthCentered); } VOManager.Instance.PlayClip(Earth); AdvanceIntroduction(); } break; case IntroductionState.IntroductionEarth: if (timeInState > SecondsOnEarth) { VOManager.Instance.PlayClip(SolarSystem); TransitionManager.Instance.LoadPrevScene("SolarSystemView"); AdvanceIntroduction(); } break; case IntroductionState.IntroductionSolarSystem: if (timeInState > SecondsOnSolarSystem) { TransitionManager.Instance.IsIntro = false; TransitionManager.Instance.LoadPrevScene("GalaxyView"); AdvanceIntroduction(); } break; case IntroductionState.IntroductionGalaxy: if (timeInState > SecondsOnGalaxy) { AdvanceIntroduction(); } break; } timeInState += Time.deltaTime; }