public double GetFulfilment() { return((double)PlacedObjects.Sum(o => (o as Object3D).Width * (o as Object3D).Height * (o as Object3D).Depth) / Volume); }
public double GetFulfilment() { return((double)PlacedObjects.Sum(o => (o as Object2D).Width * (o as Object2D).Height) / Area); }