void Update() { if (Input.GetKeyDown(KeyCode.Space)) { PlaceableManager.StartPlacing(placeable); } }
private void OnPrimaryClick(Vector2 vector2) { if (!PlaceableManager.Placing) { PlaceableManager.StartPlacing(GridTilePlaceable); } }
public override void OnPlacementConfirm(GridPosition gridPos, Vector3 worldPos) { CheckTile(gridPos); if (placingTile) { placingTile.Position = gridPos; placingTile.gameObject.SetActive(true); } placingTile = null; PlaceableManager.StopPlacing(); }
void Start() { try { objMgrScript = GameObject.Find("PlaceableManager").GetComponent <PlaceableManager>(); } catch (NullReferenceException e) { // If there is no placeable manager game object, create one... // Create a game object with the PlaceableManager script attached GameObject pMgrObj = new GameObject(); pMgrObj.AddComponent <PlaceableManager>(); pMgrObj.name = "PlaceableManager"; //Instantiate(pMgrObj); objMgrScript = pMgrObj.GetComponent <PlaceableManager>(); } }
/// <summary> /// Handles what should happen when the game is resumed. /// </summary> void ResumeGame() { isPaused = false; //========== UNFREEZE THE PLAYER ================= // Allow the player to continue moving player.enabled = true; // Unfreeze the player's rigidbody player.gameObject.GetComponent <Rigidbody>().WakeUp(); // Allow the player to resume animating player.GetComponent <Animator>().enabled = true; //=============================================== //======= UNFREEZE ALL OTHER CHARACTERS ========== // Disable all other characters if (enemies != null) { foreach (BaseCharacter b in enemies) { b.enabled = true; b.gameObject.GetComponent <Rigidbody>().WakeUp(); b.GetComponent <Animator>().enabled = true; } } //================================================ //======== ENABLE MANAGERS====================== try { // Stop spawning placeable objects PlaceableManager placeableManager = GameObject.Find("PlaceableManager").GetComponent <PlaceableManager>(); placeableManager.enabled = true; } catch (NullReferenceException e) { Debug.Log("You are missing one or more managers. Alternatively check the spelling of the game object name.\n" + e); } //============================================= }
void DisableScene() { try { // Stop spawning placeable objects PlaceableManager placeableManager = GameObject.Find("PlaceableManager").GetComponent <PlaceableManager>(); placeableManager.enabled = false; // Disable all other characters if (enemies != null) { foreach (BaseCharacter b in enemies) { b.enabled = false; b.gameObject.GetComponent <Rigidbody>().Sleep(); b.GetComponent <Animator>().enabled = false; } } } catch (NullReferenceException e) { Debug.Log("You are missing one or more managers. Alternatively check the spelling of the game object name.\n" + e); } }
protected virtual void Awake() { if (GetComponent <Rigidbody>() == null) { AddRigidBody(); } if (GetComponent <BoxCollider>() == null || GetComponentInChildren <BoxCollider>() == null) { AddBoxCollider(); } floorMask = LayerMask.GetMask("Floor"); // Get the mask from the Floor layer // Remove '(Clone)' from the GameObject name gameObject.name = name.Remove(name.IndexOf('(')); placeableMgrScript = GameObject.Find("PlaceableManager").GetComponent <PlaceableManager>(); // Number of this placeable type in the scene has increased placeableMgrScript.IncrementObjCount(gameObject); // Notify the manager that this object has yet to be placed, so no new placeable objects can be spawned placeableMgrScript.CanSpawn = false; // If there is a renderer component in the main game object, I assume there is no children if (GetComponent <Renderer>() != null) { renderers.Add(GetComponent <Renderer>()); } else { // Obtain the renders from the children Renderer[] tempRenderer = GetComponentsInChildren <Renderer>(); if (tempRenderer != null) { foreach (Renderer r in tempRenderer) { renderers.Add(r); } } } // Add the initial model materials to the list foreach (Renderer r in renderers) { matInitColours.Add(r.material.color); } ApplyCanPlaceShader(); // Get the NavMeshObstacles if (GetComponent <NavMeshObstacle>() != null) { navObstacles.Add(GetComponent <NavMeshObstacle>()); } else { // Obtain all the navMeshObstacles components from the children NavMeshObstacle[] tempObstacles = GetComponentsInChildren <NavMeshObstacle>(); if (tempObstacles != null) { foreach (NavMeshObstacle o in tempObstacles) { navObstacles.Add(o); } } if (navObstacles.Count == 0) { Debug.Log("There is no NavMeshObstacle component added to the " + gameObject.name + " GameObject!"); } } }
protected virtual void Awake() { cam = GameObject.Find("Main Camera").GetComponent <Camera>(); placeableMgr = GameObject.Find("PlaceableManager").GetComponent <PlaceableManager>(); gameObject.SetActive(false); }
private void Awake() { placeable = gameObject.GetComponent <PlaceableManager>(); }