public override void Load() { paste = Pixmap.Create(16, 16, Color.Orange); Blitter.Begin(paste); Blitter.Rect(0, 0, 8, 8, Color.Blue); Blitter.Rect(8, 8, 8, 8, Color.Blue); Blitter.End(); surface = new Sprite(Texture2D.Create(512, 512, Color.White)); surface.SetOrigin(0, 0); surface.SetPosition(Engine.Canvas.Width / 2 - surface.Width / 2, Engine.Canvas.Height / 2 - surface.Height / 2); Input.OnKeyPress += Input_OnKeyPress; }