示例#1
0
 public override void Dispose()
 {
     disposeChilderen();
     if (pixelShaderCom != null)
     {
         pixelShaderCom.Dispose();
         pixelShaderCom = null;
     }
     base.Dispose();
 }
示例#2
0
		public override void Dispose()
		{
			disposeChilderen();
			if (pixelShaderCom != null)
			{
				pixelShaderCom.Dispose();
				pixelShaderCom = null;
			}
			base.Dispose();
		}
示例#3
0
		public PixelShader(Shader shader, byte[] code)
		: base(shader, code, ShaderTypes.PS)
		#endif
		{
			try
			{
				var video = shader.FindParentOrSelfWithException<Video>();
				pixelShaderCom = new PixelShaderCom();
				var error = pixelShaderCom.Init(video.com, com);

				if (error == PixelShaderErrors.PixelShader) Debug.ThrowError("PixelShader", "Failed to create PixelShader");
			}
			catch (Exception e)
			{
				Dispose();
				throw e;
			}
		}
示例#4
0
        public PixelShader(IDisposableResource parent, string code, ShaderVersions shaderVersion)
            : base(parent, code, shaderVersion, ShaderTypes.PS)
        {
            try
            {
                var video = parent.FindParentOrSelfWithException <Video>();

                pixelShaderCom = new PixelShaderCom();
                var error = pixelShaderCom.Init(video.com, com);

                switch (error)
                {
                case PixelShaderErrors.PixelShader: Debug.ThrowError("PixelShader", "Failed to create pixel shader"); break;
                }
            }
            catch (Exception e)
            {
                Dispose();
                throw e;
            }
        }
示例#5
0
        public PixelShader(Shader shader, byte[] code)
            : base(shader, code, ShaderTypes.PS)
                #endif
        {
            try
            {
                var video = shader.FindParentOrSelfWithException <Video>();
                pixelShaderCom = new PixelShaderCom();
                var error = pixelShaderCom.Init(video.com, com);

                if (error == PixelShaderErrors.PixelShader)
                {
                    Debug.ThrowError("PixelShader", "Failed to create PixelShader");
                }
            }
            catch (Exception e)
            {
                Dispose();
                throw e;
            }
        }
示例#6
0
        public PixelShader(IDisposableResource parent, string code, ShaderVersions shaderVersion)
            : base(parent, code, shaderVersion, ShaderTypes.PS)
        {
            try
            {
                var video = parent.FindParentOrSelfWithException<Video>();

                pixelShaderCom = new PixelShaderCom();
                var error = pixelShaderCom.Init(video.com, com);

                switch (error)
                {
                    case PixelShaderErrors.PixelShader: Debug.ThrowError("PixelShader", "Failed to create pixel shader"); break;
                }
            }
            catch (Exception e)
            {
                Dispose();
                throw e;
            }
        }