bool CreateTexture() { Vector2I textureSize = new Vector2I(Round2(size.X), Round2(size.Y)); texture = ComponentUtility.CreateComponent <Component_Image>(null, true, false); texture.CreateType = Component_Image.TypeEnum._2D; texture.CreateSize = textureSize; texture.CreateMipmaps = false; // 0; //!!!! texture.CreateFormat = PixelFormat.A8R8G8B8; texture.CreateUsage = Component_Image.Usages.Dynamic | Component_Image.Usages.WriteOnly; texture.Enabled = true; //if( !c.Create( Component_Texture.TypeEnum.Type2D, textureSize, 1, 0, PixelFormat.A8R8G8B8, GpuTexture.Usages.DynamicWriteOnly ) ) //{ // texture.Dispose(); // return false; //} GpuTexture gpuTexture = texture.Result; int totalSize = PixelFormatUtility.GetNumElemBytes(gpuTexture.ResultFormat) * gpuTexture.ResultSize.X * gpuTexture.ResultSize.Y; byte[] data = new byte[totalSize]; var d = new GpuTexture.SurfaceData[] { new GpuTexture.SurfaceData(0, 0, data) }; gpuTexture.SetData(d); textureFormat = texture.CreateFormat; //HardwarePixelBuffer pixelBuffer = texture.GetBuffer(); //pixelBuffer.Lock( HardwareBuffer.LockOptions.Discard ); //PixelBox pixelBox = pixelBuffer.GetCurrentLock(); //textureFormat = pixelBox.Format; //NativeUtils.ZeroMemory( pixelBox.Data, pixelBox.SlicePitch * 4 ); //pixelBuffer.Unlock(); if (textureFormat != PixelFormat.A8R8G8B8 && textureFormat != PixelFormat.A8B8G8R8) { Log.Warning("UIVideo: CreateTexture: Lock texture format != PixelFormat.A8R8G8B8 and != PixelFormat.A8B8G8R8 ({0}).", textureFormat); } RenderingSystem.RenderSystemEvent += RenderSystem_RenderSystemEvent; return(true); }
// public bool Init() { try { texture = ComponentUtility.CreateComponent <Component_Image>(null, true, false); texture.CreateType = Component_Image.TypeEnum._2D; texture.CreateSize = new Vector2I(imageSizeRender, imageSizeRender); texture.CreateMipmaps = false; texture.CreateFormat = imageFormat; texture.CreateUsage = Component_Image.Usages.RenderTarget; texture.CreateFSAA = 0; texture.Enabled = true; var renderTexture = texture.Result.GetRenderTarget(0, 0); viewport = renderTexture.AddViewport(false, true); viewport.AllowRenderScreenLabels = false; viewport.UpdateBegin += Viewport_UpdateBegin; textureRead = ComponentUtility.CreateComponent <Component_Image>(null, true, false); textureRead.CreateType = Component_Image.TypeEnum._2D; textureRead.CreateSize = texture.CreateSize; textureRead.CreateMipmaps = false; textureRead.CreateFormat = texture.CreateFormat; textureRead.CreateUsage = Component_Image.Usages.ReadBack | Component_Image.Usages.BlitDestination; textureRead.CreateFSAA = 0; textureRead.Enabled = true; //!!!! textureRead.Result.PrepareNativeObject(); var imageDataBytes = PixelFormatUtility.GetNumElemBytes(imageFormat) * imageSizeRender * imageSizeRender; imageData = NativeUtility.Alloc(NativeUtility.MemoryAllocationType.Utility, imageDataBytes); } catch (Exception e) { Log.Warning(e.Message); return(false); } return(true); }
public void Update() { if (Working) { try { if (RenderingSystem.LastFrameNumber >= demandedFrame) { //task is done var imageRender = new ImageUtility.Image2D(imageFormat, new Vector2I(imageSizeRender, imageSizeRender), imageData); //get clip rectangle RectangleI rectangle; if (generator.ClampImage) { rectangle = FindActualData(imageRender); //borders rectangle.Expand(imageEmptyBorder); //!!!!станет не квадратный ////clamp //if( rectangle.Left < 0 ) // rectangle.Left = 0; //if( rectangle.Right > imageSizeRender ) // rectangle.Right = imageSizeRender; //if( rectangle.Top < 0 ) // rectangle.Top = 0; //if( rectangle.Bottom > imageSizeRender ) // rectangle.Bottom = imageSizeRender; } else { rectangle = new RectangleI(0, 0, imageSizeRender, imageSizeRender); } var newSize = rectangle.Size; //make clamped image var image2 = new ImageUtility.Image2D(imageFormat, newSize); image2.Blit(Vector2I.Zero, imageRender, rectangle.LeftTop); //make bitmap from clamped image Bitmap bitmap2; unsafe { fixed(byte *pImage2 = image2.Data) { bitmap2 = new Bitmap(newSize.X, newSize.Y, newSize.X * PixelFormatUtility.GetNumElemBytes(imageFormat), System.Drawing.Imaging.PixelFormat.Format32bppArgb, (IntPtr)pImage2); } } //var bitmapRender = new Bitmap( imageSizeRender, imageSizeRender, imageSizeRender * PixelFormatUtility.GetNumElemBytes( imageFormat ), System.Drawing.Imaging.PixelFormat.Format32bppArgb, imageData ); //make result bitmap var bitmapResult = ResizeBitmap(bitmap2, imageSizeResult, imageSizeResult); //save result bitmap var destRealFileName = GetCacheFileNameByResourceVirtualFileName(currentTask.virtualFileName); try { if (!Directory.Exists(Path.GetDirectoryName(destRealFileName))) { Directory.CreateDirectory(Path.GetDirectoryName(destRealFileName)); } bitmapResult.Save(destRealFileName, ImageFormat.Png); } catch (Exception e) { Log.Warning($"PreviewImagesManager: Processor: Update: Unable to save bitmap to \'{destRealFileName}\'. " + e.Message); } finally { bitmap2.Dispose(); bitmapResult.Dispose(); } //task end ClearTask(); //update content browsers foreach (var browser in ContentBrowser.AllInstances) { browser.needUpdateImages = true; } } } catch (Exception e) { Log.Warning(e.Message); } } }
public unsafe void UpdateTexture(bool clearWholeTexture) { if (size == Vector2I.Zero) { return; } if (RenderingSystem.IsDeviceLost()) { return; } if (texture != null && texture.Disposed) { texture = null; } //create texture if (texture == null) { if (!CreateTexture()) { return; } } if (textureFormat != PixelFormat.A8R8G8B8 && textureFormat != PixelFormat.A8B8G8R8) { return; } GpuTexture gpuTexture = texture.Result; int totalSize = PixelFormatUtility.GetNumElemBytes(gpuTexture.ResultFormat) * gpuTexture.ResultSize.X * gpuTexture.ResultSize.Y; //!!!!можно каждый раз не создавать массив byte[] data = new byte[totalSize]; //HardwarePixelBuffer pixelBuffer = texture.GetBuffer(); //pixelBuffer.Lock( HardwareBuffer.LockOptions.Discard ); //PixelBox pixelBox = pixelBuffer.GetCurrentLock(); //if( clearWholeTexture ) // NativeUtility.ZeroMemory( data, pixelBox.SlicePitch * 4 ); byte *pointer = (byte *)buffer; for (int y = 0; y < size.Y; y++) { //!!!!всегда так? int rowPitch = PixelFormatUtility.GetNumElemBytes(gpuTexture.ResultFormat) * gpuTexture.ResultSize.X; Marshal.Copy((IntPtr)pointer, data, y * rowPitch, size.X * 4); //NativeUtility.CopyMemory( pointer, source, length ); //pixelBox.WriteDataUnmanaged( y * pixelBox.RowPitch * 4, pointer, size.X * 4 ); pointer += size.X * 4; } //pixelBuffer.Unlock(); var d = new GpuTexture.SurfaceData[] { new GpuTexture.SurfaceData(0, 0, data) }; gpuTexture.SetData(d); needUpdateTexture = false; }
void RenderMaterial(Component_Camera camera, string destRealFileName) { var renderToFile = RenderToFile; var scene = renderToFile.ParentRoot as Component_Scene; var textureFileNames = new string[5]; //ImageUtility.Image2D opacityImage = null; Vector2I[,] opacityImageNearestCellTable = null; //write textures for (int nChannel = 0; nChannel < 5; nChannel++) { var channel = (MaterialChannel)nChannel; Component_Image texture = null; Component_Image textureRead = null; try { //!!!!все каналы //!!!!какие еще параметры? var prefix = Path.GetFileNameWithoutExtension(destRealFileName) + "_"; string fileName = ""; switch (nChannel) { case 0: fileName = prefix + "Opacity.png"; break; case 1: fileName = prefix + "BaseColor.png"; break; case 2: fileName = prefix + "Metallic.png"; break; case 3: fileName = prefix + "Roughness.png"; break; case 4: fileName = prefix + "Normal.png"; break; } var fullPath = Path.Combine(Path.GetDirectoryName(destRealFileName), fileName); //create var resolution = renderToFile.Resolution.Value; PixelFormat format = PixelFormat.A8R8G8B8; texture = ComponentUtility.CreateComponent <Component_Image>(null, true, false); texture.CreateType = Component_Image.TypeEnum._2D; texture.CreateSize = resolution; texture.CreateMipmaps = false; texture.CreateFormat = format; texture.CreateUsage = Component_Image.Usages.RenderTarget; texture.CreateFSAA = 0; texture.Enabled = true; var renderTexture = texture.Result.GetRenderTarget(0, 0); var viewport = renderTexture.AddViewport(true, true); viewport.AttachedScene = scene; textureRead = ComponentUtility.CreateComponent <Component_Image>(null, true, false); textureRead.CreateType = Component_Image.TypeEnum._2D; textureRead.CreateSize = resolution; textureRead.CreateMipmaps = false; textureRead.CreateFormat = format; textureRead.CreateUsage = Component_Image.Usages.ReadBack | Component_Image.Usages.BlitDestination; textureRead.CreateFSAA = 0; textureRead.Enabled = true; //!!!! textureRead.Result.PrepareNativeObject(); var restorePipeline = scene.RenderingPipeline; var pipeline = ComponentUtility.CreateComponent <Component_RenderingPipeline_Default>(null, true, true); switch (nChannel) { case 0: pipeline.DebugMode = Component_RenderingPipeline_Basic.DebugModeEnum.Normal; break; case 1: pipeline.DebugMode = Component_RenderingPipeline_Basic.DebugModeEnum.BaseColor; break; case 2: pipeline.DebugMode = Component_RenderingPipeline_Basic.DebugModeEnum.Metallic; break; case 3: pipeline.DebugMode = Component_RenderingPipeline_Basic.DebugModeEnum.Roughness; break; case 4: pipeline.DebugMode = Component_RenderingPipeline_Basic.DebugModeEnum.Normal; break; } try { scene.RenderingPipeline = pipeline; scene.GetDisplayDevelopmentDataInThisApplicationOverride += Scene_GetDisplayDevelopmentDataInThisApplicationOverride; var cameraSettings = new Viewport.CameraSettingsClass(viewport, camera); viewport.Update(true, cameraSettings); //clear temp data viewport.RenderingContext.MultiRenderTarget_DestroyAll(); viewport.RenderingContext.DynamicTexture_DestroyAll(); } finally { scene.RenderingPipeline = restorePipeline; scene.GetDisplayDevelopmentDataInThisApplicationOverride -= Scene_GetDisplayDevelopmentDataInThisApplicationOverride; } texture.Result.GetRealObject(true).BlitTo(viewport.RenderingContext.CurrentViewNumber, textureRead.Result.GetRealObject(true), 0, 0); //!!!!pitch //get data var totalBytes = PixelFormatUtility.GetNumElemBytes(format) * resolution.X * resolution.Y; var data = new byte[totalBytes]; unsafe { fixed(byte *pBytes = data) { var demandedFrame = textureRead.Result.GetRealObject(true).Read((IntPtr)pBytes, 0); while (RenderingSystem.CallBgfxFrame() < demandedFrame) { } } } var image = new ImageUtility.Image2D(format, resolution, data); if (channel == MaterialChannel.Opacity) { //convert pixels for (int y = 0; y < image.Size.Y; y++) { for (int x = 0; x < image.Size.X; x++) { var pixel = image.GetPixel(new Vector2I(x, y)); if (pixel.ToVector3F() != Vector3F.Zero) { pixel = Vector4F.One; } else { pixel = Vector4F.Zero; } image.SetPixel(new Vector2I(x, y), pixel); } } //opacityImageNearestCellTable if (renderToFile.FillTransparentPixelsByNearPixels) { var boolOpacityImage = new bool[image.Size.X, image.Size.Y]; for (int y = 0; y < image.Size.Y; y++) { for (int x = 0; x < image.Size.X; x++) { var c = image.GetPixelByte(new Vector2I(x, y)); boolOpacityImage[x, y] = c.Red == 0; } } var distanceMap = GetDistanceMap(image); opacityImageNearestCellTable = new Vector2I[image.Size.X, image.Size.Y]; for (int y = 0; y < image.Size.Y; y++) { for (int x = 0; x < image.Size.X; x++) { opacityImageNearestCellTable[x, y] = new Vector2I(x, y); } } var table = opacityImageNearestCellTable; //!!!!slowly Parallel.For(0, image.Size.Y, delegate(int y) //for( int y = 0; y < image.Size.Y; y++ ) { for (int x = 0; x < image.Size.X; x++) { var transparent = boolOpacityImage[x, y]; if (transparent) { for (int n = 0; n < distanceMap.Length; n++) //foreach( var indexItem in distanceMap ) { ref var indexItem = ref distanceMap[n]; var takeFrom = new Vector2I(x, y) + indexItem.offset; if (takeFrom.X >= 0 && takeFrom.X < image.Size.X && takeFrom.Y >= 0 && takeFrom.Y < image.Size.Y) { var transparent2 = boolOpacityImage[takeFrom.X, takeFrom.Y]; if (!transparent2) { table[x, y] = takeFrom; break; } } } } } }); } }
void RenderScreenshot(Component_Camera camera, string destRealFileName) { var renderToFile = RenderToFile; var scene = renderToFile.ParentRoot as Component_Scene; Component_Image texture = null; Component_Image textureRead = null; try { //create var resolution = renderToFile.Resolution.Value; //!!!!impl var hdr = false; //HDR.Value; PixelFormat format = hdr ? PixelFormat.Float16RGBA : PixelFormat.A8R8G8B8; //PixelFormat format = hdr ? PixelFormat.Float32RGBA : PixelFormat.A8R8G8B8; texture = ComponentUtility.CreateComponent <Component_Image>(null, true, false); texture.CreateType = Component_Image.TypeEnum._2D; texture.CreateSize = resolution; texture.CreateMipmaps = false; texture.CreateFormat = format; texture.CreateUsage = Component_Image.Usages.RenderTarget; texture.CreateFSAA = 0; texture.Enabled = true; var renderTexture = texture.Result.GetRenderTarget(0, 0); var viewport = renderTexture.AddViewport(true, true); viewport.AttachedScene = scene; textureRead = ComponentUtility.CreateComponent <Component_Image>(null, true, false); textureRead.CreateType = Component_Image.TypeEnum._2D; textureRead.CreateSize = resolution; textureRead.CreateMipmaps = false; textureRead.CreateFormat = format; textureRead.CreateUsage = Component_Image.Usages.ReadBack | Component_Image.Usages.BlitDestination; textureRead.CreateFSAA = 0; textureRead.Enabled = true; //!!!! textureRead.Result.PrepareNativeObject(); //render //var image2D = new ImageUtility.Image2D( PixelFormat.Float32RGB, new Vector2I( size * 4, size * 3 ) ); //var position = Transform.Value.Position; //for( int face = 0; face < 6; face++ ) //{ //Vector3 dir = Vector3.Zero; //Vector3 up = Vector3.Zero; ////flipped //switch( face ) //{ //case 0: dir = -Vector3.YAxis; up = Vector3.ZAxis; break; //case 1: dir = Vector3.YAxis; up = Vector3.ZAxis; break; //case 2: dir = Vector3.ZAxis; up = -Vector3.XAxis; break; //case 3: dir = -Vector3.ZAxis; up = Vector3.XAxis; break; //case 4: dir = Vector3.XAxis; up = Vector3.ZAxis; break; //case 5: dir = -Vector3.XAxis; up = Vector3.ZAxis; break; //} try { scene.GetDisplayDevelopmentDataInThisApplicationOverride += Scene_GetDisplayDevelopmentDataInThisApplicationOverride; var cameraSettings = new Viewport.CameraSettingsClass(viewport, camera); //var cameraSettings = new Viewport.CameraSettingsClass( viewport, 1, 90, NearClipPlane.Value, FarClipPlane.Value, position, dir, up, ProjectionType.Perspective, 1, 1, 1 ); viewport.Update(true, cameraSettings); //clear temp data viewport.RenderingContext.MultiRenderTarget_DestroyAll(); viewport.RenderingContext.DynamicTexture_DestroyAll(); } finally { scene.GetDisplayDevelopmentDataInThisApplicationOverride -= Scene_GetDisplayDevelopmentDataInThisApplicationOverride; } texture.Result.GetRealObject(true).BlitTo(viewport.RenderingContext.CurrentViewNumber, textureRead.Result.GetRealObject(true), 0, 0); //!!!!pitch //get data var totalBytes = PixelFormatUtility.GetNumElemBytes(format) * resolution.X * resolution.Y; var data = new byte[totalBytes]; unsafe { fixed(byte *pBytes = data) { var demandedFrame = textureRead.Result.GetRealObject(true).Read((IntPtr)pBytes, 0); while (RenderingSystem.CallBgfxFrame() < demandedFrame) { } } } var image = new ImageUtility.Image2D(format, resolution, data); //reset alpha channel for (int y = 0; y < image.Size.Y; y++) { for (int x = 0; x < image.Size.X; x++) { var pixel = image.GetPixel(new Vector2I(x, y)); pixel.W = 1.0f; image.SetPixel(new Vector2I(x, y), pixel); } } //image.Data //image2D.Blit( index * size, faceImage ); //Vector2I index = Vector2I.Zero; //switch( face ) //{ //case 0: index = new Vector2I( 2, 1 ); break; //case 1: index = new Vector2I( 0, 1 ); break; //case 2: index = new Vector2I( 1, 0 ); break; //case 3: index = new Vector2I( 1, 2 ); break; //case 4: index = new Vector2I( 1, 1 ); break; //case 5: index = new Vector2I( 3, 1 ); break; //} //var faceImage = new ImageUtility.Image2D( format, new Vector2I( size, size ), data ); //image2D.Blit( index * size, faceImage ); //} if (!Directory.Exists(Path.GetDirectoryName(destRealFileName))) { Directory.CreateDirectory(Path.GetDirectoryName(destRealFileName)); } if (!ImageUtility.Save(destRealFileName, image.Data, image.Size, 1, image.Format, 1, 0, out var error)) { throw new Exception(error); } } catch (Exception e) { EditorMessageBox.ShowWarning(e.Message); return; } finally { texture?.Dispose(); textureRead?.Dispose(); } ScreenNotifications.Show("Rendering completed successfully."); }