示例#1
0
        private void PrepareWrite(GpuStateStruct *GpuState)
        {
            //Console.WriteLine("PrepareWrite");
            try
            {
                var GlPixelFormat = GlPixelFormatList[(int)GpuState->DrawBufferState.Format];
                int Width         = (int)GpuState->DrawBufferState.Width;
                int Height        = 272;
                int ScanWidth     = PixelFormatDecoder.GetPixelsSize(GlPixelFormat.GuPixelFormat, Width);
                int PixelSize     = PixelFormatDecoder.GetPixelsSize(GlPixelFormat.GuPixelFormat, 1);
                //GpuState->DrawBufferState.Format
                var Address = (void *)Memory.PspAddressToPointerSafe(GpuState->DrawBufferState.Address);

                //Console.WriteLine("{0}", GlPixelFormat.GuPixelFormat);

                //Console.WriteLine("{0:X}", GpuState->DrawBufferState.Address);
                GL.PixelStore(PixelStoreParameter.PackAlignment, PixelSize);
                GL.ReadPixels(0, 0, Width, Height, PixelFormat.Rgba, GlPixelFormat.OpenglPixelType, TempBuffer);

                fixed(void *_TempBufferPtr = &TempBuffer[0])
                {
                    var Input  = (byte *)_TempBufferPtr;
                    var Output = (byte *)Address;

                    for (int Row = 0; Row < Height; Row++)
                    {
                        var ScanIn  = (byte *)&Input[ScanWidth * Row];
                        var ScanOut = (byte *)&Output[ScanWidth * (Height - Row - 1)];
                        //Console.WriteLine("{0}:{1},{2},{3}", Row, PixelSize, Width, ScanWidth);
                        PointerUtils.Memcpy(ScanOut, ScanIn, ScanWidth);
                    }
                }
            }
            catch (Exception Exception)
            {
                Console.WriteLine(Exception);
            }
        }
        private void GetTexVram(Action <TexturePair> Action)
        {
            if (TexVram == null)
            {
                TexVram = GLTexture.Create().SetFormat(TextureFormat.RGBA).SetSize(1, 1);
            }

            //Console.WriteLine(TexVram);

            TexVram.Bind();

            if (BufferGraphics == null)
            {
                BufferGraphics = Graphics.FromImage(Buffer);
                //BufferGraphics.Clear(Color.Red);
                BufferGraphics.Clear(Color.Black);
            }

            //if (PspDisplayForm.Singleton.WindowState == FormWindowState.Minimized)
            //{
            //	return;
            //}
            //
            //if (!PspDisplayForm.Singleton.EnableRefreshing)
            //{
            //	return;
            //}

            if (IGuiWindowInfo.EnableRefreshing)
            {
                try
                {
                    int   Width        = 512;
                    int   Height       = 272;
                    var   FrameAddress = PspDisplay.CurrentInfo.FrameAddress;
                    byte *FrameBuffer  = null;
                    byte *DepthBuffer  = null;
                    try
                    {
                        FrameBuffer = (byte *)Memory.PspAddressToPointerSafe(
                            FrameAddress,
                            PixelFormatDecoder.GetPixelsSize(PspDisplay.CurrentInfo.PixelFormat, Width * Height)
                            );
                    }
                    catch (Exception Exception)
                    {
                        Console.Error.WriteLine(Exception);
                    }

                    //Console.Error.WriteLine("FrameBuffer == 0x{0:X}!!", (long)FrameBuffer);

                    if (FrameBuffer == null)
                    {
                        //Console.Error.WriteLine("FrameBuffer == null!!");
                    }

                    //Console.WriteLine("{0:X}", Address);

                    var Hash = PixelFormatDecoder.Hash(
                        PspDisplay.CurrentInfo.PixelFormat,
                        (void *)FrameBuffer,
                        Width, Height
                        );

                    if (Hash != LastHash)
                    {
                        LastHash = Hash;
                        Buffer.LockBitsUnlock(System.Drawing.Imaging.PixelFormat.Format32bppArgb, (BitmapData) =>
                        {
                            var Count = Width * Height;
                            fixed(OutputPixel * BitmapDataDecodePtr = BitmapDataDecode)
                            {
                                var BitmapDataPtr = (BGRA *)BitmapData.Scan0.ToPointer();

                                //var LastRow = (FrameBuffer + 512 * 260 * 4 + 4 * 10);
                                //Console.WriteLine("{0},{1},{2},{3}", LastRow[0], LastRow[1], LastRow[2], LastRow[3]);

                                if (FrameBuffer == null)
                                {
                                    if (OldFrameBuffer != null)
                                    {
                                        Console.Error.WriteLine("FrameBuffer == null");
                                    }
                                }
                                else if (BitmapDataPtr == null)
                                {
                                    Console.Error.WriteLine("BitmapDataPtr == null");
                                }
                                else
                                {
                                    PixelFormatDecoder.Decode(
                                        PspDisplay.CurrentInfo.PixelFormat,
                                        (void *)FrameBuffer,
                                        BitmapDataDecodePtr,
                                        Width, Height
                                        );
                                }

                                // Converts the decoded data to Window's format.
                                for (int n = 0; n < Count; n++)
                                {
                                    BitmapDataPtr[n].R = BitmapDataDecodePtr[n].B;
                                    BitmapDataPtr[n].G = BitmapDataDecodePtr[n].G;
                                    BitmapDataPtr[n].B = BitmapDataDecodePtr[n].R;
                                    BitmapDataPtr[n].A = 0xFF;
                                }

                                OldFrameBuffer = FrameBuffer;

                                GL.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, 512, 272, 0, GL.GL_RGBA,
                                                GL.GL_UNSIGNED_BYTE, BitmapDataPtr);
                                TextureVerticalFlip = true;
                            }
                        });
                    }
                    //else
                    {
                        //Console.WriteLine("Display not updated!");
                    }
                }
                catch (Exception Exception)
                {
                    Console.Error.WriteLine(Exception);
                }
            }

            Action(new TexturePair()
            {
                Color = TexVram, Depth = GLTexture.Wrap(0)
            });
            return;
        }
示例#3
0
        public void AvcDecode(SceMpegAu *MpegAccessUnit, int FrameWidth, GuPixelFormats GuPixelFormat,
                              PspPointer OutputBuffer)
        {
            if (MpegAccessUnit != null)
            {
                *MpegAccessUnit = GetAvcAu(StreamId.Avc);
            }

            while (MpegPsDemuxer.HasMorePackets)
            {
                if (!DecodePsPacket())
                {
                    return;
                }
            }

            if (VideoStream.Length <= 0)
            {
                return;
            }

            // Buffer 1MB
            //if (VideoStream.Length <= 1 * 1024 * 1024) return;

            try
            {
                //if (H264FrameDecoder.HasMorePackets)
                {
                    //Console.WriteLine("VideoStream.Length: {0}", VideoStream.Length);
                    var Frame = H264FrameDecoder.DecodeFrame();

                    ConsoleUtils.SaveRestoreConsoleColor(ConsoleColor.DarkGreen,
                                                         () => { Console.WriteLine("DecodedFrame: {0}", FrameIndex); });

                    var Bitmap = FrameUtils.imageFromFrameWithoutEdges(Frame, FrameWidth, 272);

                    var TempBuffer =
                        new byte[PixelFormatDecoder.GetPixelsSize(GuPixelFormat, Bitmap.Width * Bitmap.Height)];
                    fixed(byte *TempBufferPtr = TempBuffer)
                    {
                        var TempBufferPtr2 = TempBufferPtr;

                        Bitmap.LockBitsUnlock(PixelFormat.Format32bppArgb, (BitmapData) =>
                        {
                            var InputBuffer = (OutputPixel *)BitmapData.Scan0.ToPointer();
                            int Count       = Bitmap.Width * Bitmap.Height;

                            for (int n = 0; n < Count; n++)
                            {
                                var Color        = InputBuffer[n];
                                InputBuffer[n].R = Color.B;
                                InputBuffer[n].G = Color.G;
                                InputBuffer[n].B = Color.R;
                                InputBuffer[n].A = 0xFF;
                            }

                            PixelFormatDecoder.Encode(GuPixelFormat, InputBuffer, TempBufferPtr2,
                                                      Bitmap.Width * Bitmap.Height);
                            PixelFormatDecoder.Encode(PspDisplay.CurrentInfo.PixelFormat, InputBuffer,
                                                      (byte *)Memory.PspAddressToPointerSafe(PspDisplay.CurrentInfo.FrameAddress), 512,
                                                      Bitmap.Width, Bitmap.Height);
                            PspDisplay.CurrentInfo.PlayingVideo = true;
                        });
                        PspDisplay.CurrentInfo.PlayingVideo = true;
                        Memory.WriteBytes(OutputBuffer.Address, TempBufferPtr, TempBuffer.Length);
                        GpuImpl.InvalidateCache(OutputBuffer.Address, TempBuffer.Length);
                    }

                    if (SaveBitmapFrame)
                    {
                        Bitmap.Save(@"c:\temp\frame" + (FrameIndex) + ".png");
                    }
                    FrameIndex++;
                }
                //PixelFormat

                return;
            }
            catch (EndOfStreamException)
            {
                ConsoleUtils.SaveRestoreConsoleColor(ConsoleColor.Red,
                                                     () => { Console.WriteLine("H264FrameDecoder.DecodeFrame: EndOfStreamException"); });
            }
        }
示例#4
0
        public Texture Get(TextureStateStruct *TextureState, ClutStateStruct *ClutState)
        {
            Texture Texture;
            //GC.Collect();
            bool Swizzled       = TextureState->Swizzled;
            uint TextureAddress = TextureState->Mipmap0.Address;
            uint ClutAddress    = ClutState->Address;
            var  ClutFormat     = ClutState->PixelFormat;
            var  ClutStart      = ClutState->Start;
            var  ClutDataStart  = PixelFormatDecoder.GetPixelsSize(ClutFormat, ClutStart);

            ulong Hash1   = TextureAddress | (ulong)((ClutAddress + ClutDataStart) << 32);
            bool  Recheck = false;

            if (Cache.TryGetValue(Hash1, out Texture))
            {
                if (Texture.RecheckTimestamp != RecheckTimestamp)
                {
                    Recheck = true;
                }
            }
            else
            {
                Recheck = true;
            }

            if (Recheck)
            {
                //Console.Write(".");

                //Console.WriteLine("{0:X}", ClutAddress);
                var TexturePointer = (byte *)PspMemory.PspAddressToPointerSafe(TextureAddress);
                var ClutPointer    = (byte *)PspMemory.PspAddressToPointerSafe(ClutAddress);
                var TextureFormat  = TextureState->PixelFormat;
                //var Width = TextureState->Mipmap0.TextureWidth;
                int BufferWidth     = TextureState->Mipmap0.BufferWidth;
                var Height          = TextureState->Mipmap0.TextureHeight;
                var TextureDataSize = PixelFormatDecoder.GetPixelsSize(TextureFormat, BufferWidth * Height);
                if (ClutState->NumberOfColors > 256)
                {
                    ClutState->NumberOfColors = 256;
                }
                var ClutDataSize = PixelFormatDecoder.GetPixelsSize(ClutFormat, ClutState->NumberOfColors);
                var ClutCount    = ClutState->NumberOfColors;
                var ClutShift    = ClutState->Shift;
                var ClutMask     = ClutState->Mask;

                //Console.WriteLine(TextureFormat);

                if (TextureDataSize > 2048 * 2048 * 4)
                {
                    Console.Error.WriteLine("UPDATE_TEXTURE(TEX={0},CLUT={1}:{2}:{3}:{4}:0x{5:X},SIZE={6}x{7},{8},Swizzled={9})", TextureFormat, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, BufferWidth, Height, BufferWidth, Swizzled);
                    Console.Error.WriteLine("Invalid TEXTURE!");
                    return(new Texture());
                }

                TextureCacheKey TextureCacheKey = new TextureCacheKey()
                {
                    TextureAddress = TextureAddress,
                    TextureFormat  = TextureFormat,
                    TextureHash    = FastHash((uint *)TexturePointer, TextureDataSize),

                    ClutHash    = FastHash((uint *)&(ClutPointer[ClutDataStart]), ClutDataSize),
                    ClutAddress = ClutAddress,
                    ClutFormat  = ClutFormat,
                    ClutStart   = ClutStart,
                    ClutShift   = ClutShift,
                    ClutMask    = ClutMask,
                    Swizzled    = Swizzled,
                };

                if (Texture == null || (!Texture.TextureCacheKey.Equals(TextureCacheKey)))
                {
#if DEBUG_TEXTURE_CACHE
                    string TextureName = "texture_" + TextureCacheKey.TextureHash + "_" + TextureCacheKey.ClutHash + "_" + TextureFormat + "_" + ClutFormat + "_" + BufferWidth + "x" + Height;

                    Console.Error.WriteLine("UPDATE_TEXTURE(TEX={0},CLUT={1}:{2}:{3}:{4}:0x{5:X},SIZE={6}x{7},{8},Swizzled={9})", TextureFormat, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, BufferWidth, Height, BufferWidth, Swizzled);
#endif
                    Texture = new Texture();
                    Texture.TextureCacheKey = TextureCacheKey;
                    {
                        fixed(PixelFormatDecoder.OutputPixel *TexturePixelsPointer = DecodedTextureBuffer)
                        {
                            if (Swizzled)
                            {
                                fixed(byte *SwizzlingBufferPointer = SwizzlingBuffer)
                                {
                                    Marshal.Copy(new IntPtr(TexturePointer), SwizzlingBuffer, 0, TextureDataSize);
                                    PixelFormatDecoder.UnswizzleInline(TextureFormat, (void *)SwizzlingBufferPointer, BufferWidth, Height);
                                    PixelFormatDecoder.Decode(
                                        TextureFormat, (void *)SwizzlingBufferPointer, TexturePixelsPointer, BufferWidth, Height,
                                        ClutPointer, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask
                                        );
                                }
                            }
                            else
                            {
                                PixelFormatDecoder.Decode(
                                    TextureFormat, (void *)TexturePointer, TexturePixelsPointer, BufferWidth, Height,
                                    ClutPointer, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask
                                    );
                            }

#if DEBUG_TEXTURE_CACHE
                            var Bitmap = new Bitmap(BufferWidth, Height);
                            BitmapUtils.TransferChannelsDataInterleaved(
                                Bitmap.GetFullRectangle(),
                                Bitmap,
                                (byte *)TexturePixelsPointer,
                                BitmapUtils.Direction.FromDataToBitmap,
                                BitmapChannel.Red,
                                BitmapChannel.Green,
                                BitmapChannel.Blue,
                                BitmapChannel.Alpha
                                );
                            Bitmap.Save(TextureName + ".png");
#endif

                            Texture.SetData(TexturePixelsPointer, BufferWidth, Height);
                        }
                    }
                    if (Cache.ContainsKey(Hash1))
                    {
                        Cache[Hash1].Dispose();
                    }
                    Cache[Hash1] = Texture;
                }
            }

            Texture.RecheckTimestamp = RecheckTimestamp;

            return(Texture);
        }
示例#5
0
        public TTexture Get(GpuStateStruct GpuState)
        {
            var TextureMappingState = GpuState.TextureMappingState;
            var ClutState           = TextureMappingState.ClutState;
            var TextureState        = TextureMappingState.TextureState;

            TTexture Texture;
            //GC.Collect();
            bool Swizzled       = TextureState.Swizzled;
            uint TextureAddress = TextureState.Mipmap0.Address;
            uint ClutAddress    = ClutState.Address;
            var  ClutFormat     = ClutState.PixelFormat;
            var  ClutStart      = ClutState.Start;
            var  ClutDataStart  = PixelFormatDecoder.GetPixelsSize(ClutFormat, ClutStart);

            ulong Hash1   = TextureAddress | (ulong)((ClutAddress + ClutDataStart) << 32);
            bool  Recheck = false;

            if (Cache.TryGetValue(Hash1, out Texture))
            {
                if (Texture.RecheckTimestamp != RecheckTimestamp)
                {
                    Recheck = true;
                }
            }
            else
            {
                Recheck = true;
            }

            if (Recheck)
            {
                //Console.Write(".");

                //Console.WriteLine("{0:X}", ClutAddress);

                var TextureFormat = TextureState.PixelFormat;
                //var Width = TextureState->Mipmap0.TextureWidth;

                int BufferWidth = TextureState.Mipmap0.BufferWidth;

                // FAKE!
                //BufferWidth = TextureState->Mipmap0.TextureWidth;

                var Height          = TextureState.Mipmap0.TextureHeight;
                var TextureDataSize = PixelFormatDecoder.GetPixelsSize(TextureFormat, BufferWidth * Height);
                if (ClutState.NumberOfColors > 256)
                {
                    ClutState.NumberOfColors = 256;
                }
                var ClutDataSize = PixelFormatDecoder.GetPixelsSize(ClutFormat, ClutState.NumberOfColors);
                var ClutCount    = ClutState.NumberOfColors;
                var ClutShift    = ClutState.Shift;
                var ClutMask     = ClutState.Mask;

                //Console.WriteLine(TextureFormat);

                // INVALID TEXTURE
                if (!PspMemory.IsRangeValid(TextureAddress, TextureDataSize) || TextureDataSize > 2048 * 2048 * 4)
                {
                    Console.Error.WriteLineColored(ConsoleColor.DarkRed,
                                                   "UPDATE_TEXTURE(TEX={0},CLUT={1}:{2}:{3}:{4}:0x{5:X},SIZE={6}x{7},{8},Swizzled={9})",
                                                   TextureFormat, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, BufferWidth, Height,
                                                   BufferWidth, Swizzled);
                    Console.Error.WriteLineColored(ConsoleColor.DarkRed,
                                                   "Invalid TEXTURE! TextureAddress=0x{0:X}, TextureDataSize={1}", TextureAddress,
                                                   TextureDataSize);
                    if (InvalidTexture == null)
                    {
                        InvalidTexture = new TTexture();
                        InvalidTexture.Init(GpuImpl);

                        int InvalidTextureWidth = 2, InvalidTextureHeight = 2;
                        int InvalidTextureSize = InvalidTextureWidth * InvalidTextureHeight;
                        var Data = new OutputPixel[InvalidTextureSize];
                        fixed(OutputPixel *DataPtr = Data)
                        {
                            var Color1 = OutputPixel.FromRgba(0xFF, 0x00, 0x00, 0xFF);
                            var Color2 = OutputPixel.FromRgba(0x00, 0x00, 0xFF, 0xFF);

                            for (int n = 0; n < InvalidTextureSize; n++)
                            {
                                DataPtr[n] = (n & 1) != 0 ? Color1 : Color2;
                            }
                            InvalidTexture.SetData(Data, InvalidTextureWidth, InvalidTextureHeight);
                        }
                    }
                    return(InvalidTexture);
                }

                //Console.WriteLine("TextureAddress=0x{0:X}, TextureDataSize=0x{1:X}", TextureAddress, TextureDataSize);

                byte *TexturePointer = null;
                byte *ClutPointer    = null;

                try
                {
                    TexturePointer = (byte *)PspMemory.PspAddressToPointerSafe(TextureAddress);
                    ClutPointer    = (byte *)PspMemory.PspAddressToPointerSafe(ClutAddress);
                }
                catch (PspMemory.InvalidAddressException InvalidAddressException)
                {
                    throw InvalidAddressException;
                }

                TextureCacheKey TextureCacheKey = new TextureCacheKey()
                {
                    TextureAddress = TextureAddress,
                    TextureFormat  = TextureFormat,
                    TextureHash    = FastHash(TexturePointer, TextureDataSize),

                    ClutHash    = FastHash(&ClutPointer[ClutDataStart], ClutDataSize),
                    ClutAddress = ClutAddress,
                    ClutFormat  = ClutFormat,
                    ClutStart   = ClutStart,
                    ClutShift   = ClutShift,
                    ClutMask    = ClutMask,
                    Swizzled    = Swizzled,

                    ColorTestEnabled  = GpuState.ColorTestState.Enabled,
                    ColorTestRef      = GpuState.ColorTestState.Ref,
                    ColorTestMask     = GpuState.ColorTestState.Mask,
                    ColorTestFunction = GpuState.ColorTestState.Function,
                };

                if (Texture == null || !Texture.TextureCacheKey.Equals(TextureCacheKey))
                {
                    string TextureName = "texture_" + TextureCacheKey.TextureHash + "_" + TextureCacheKey.ClutHash +
                                         "_" + TextureFormat + "_" + ClutFormat + "_" + BufferWidth + "x" + Height +
                                         "_" + Swizzled;
#if DEBUG_TEXTURE_CACHE
                    Console.Error.WriteLine("UPDATE_TEXTURE(TEX={0},CLUT={1}:{2}:{3}:{4}:0x{5:X},SIZE={6}x{7},{8},Swizzled={9})", TextureFormat, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask, BufferWidth, Height, BufferWidth, Swizzled);
#endif
                    Texture = new TTexture();
                    Texture.Init(GpuImpl);
                    Texture.TextureCacheKey = TextureCacheKey;
                    //Texture.Hash = Hash1;

                    {
                        //int TextureWidth = Math.Max(BufferWidth, Height);
                        //int TextureHeight = Math.Max(BufferWidth, Height);
                        int TextureWidth       = BufferWidth;
                        int TextureHeight      = Height;
                        int TextureWidthHeight = TextureWidth * TextureHeight;

                        fixed(OutputPixel *TexturePixelsPointer = DecodedTextureBuffer)
                        {
                            if (Swizzled)
                            {
                                fixed(byte *SwizzlingBufferPointer = SwizzlingBuffer)
                                {
                                    PointerUtils.Memcpy(SwizzlingBuffer, TexturePointer, TextureDataSize);
                                    PixelFormatDecoder.UnswizzleInline(TextureFormat, (void *)SwizzlingBufferPointer,
                                                                       BufferWidth, Height);
                                    PixelFormatDecoder.Decode(
                                        TextureFormat, (void *)SwizzlingBufferPointer, TexturePixelsPointer,
                                        BufferWidth, Height,
                                        ClutPointer, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask,
                                        strideWidth: PixelFormatDecoder.GetPixelsSize(TextureFormat, TextureWidth)
                                        );
                                }
                            }
                            else
                            {
                                PixelFormatDecoder.Decode(
                                    TextureFormat, (void *)TexturePointer, TexturePixelsPointer, BufferWidth, Height,
                                    ClutPointer, ClutFormat, ClutCount, ClutStart, ClutShift, ClutMask,
                                    strideWidth: PixelFormatDecoder.GetPixelsSize(TextureFormat, TextureWidth)
                                    );
                            }

                            if (TextureCacheKey.ColorTestEnabled)
                            {
                                byte EqualValue, NotEqualValue;

                                switch (TextureCacheKey.ColorTestFunction)
                                {
                                case ColorTestFunctionEnum.GuAlways:
                                    EqualValue    = 0xFF;
                                    NotEqualValue = 0xFF;
                                    break;

                                case ColorTestFunctionEnum.GuNever:
                                    EqualValue    = 0x00;
                                    NotEqualValue = 0x00;
                                    break;

                                case ColorTestFunctionEnum.GuEqual:
                                    EqualValue    = 0xFF;
                                    NotEqualValue = 0x00;
                                    break;

                                case ColorTestFunctionEnum.GuNotequal:
                                    EqualValue    = 0x00;
                                    NotEqualValue = 0xFF;
                                    break;

                                default: throw new NotImplementedException();
                                }

                                ConsoleUtils.SaveRestoreConsoleState(() =>
                                {
                                    Console.BackgroundColor = ConsoleColor.Red;
                                    Console.ForegroundColor = ConsoleColor.Yellow;
                                    Console.Error.WriteLine("{0} : {1}, {2} : ref:{3} : mask:{4}",
                                                            TextureCacheKey.ColorTestFunction, EqualValue, NotEqualValue,
                                                            TextureCacheKey.ColorTestRef, TextureCacheKey.ColorTestMask);
                                });

                                for (int n = 0; n < TextureWidthHeight; n++)
                                {
                                    if ((TexturePixelsPointer[n] & TextureCacheKey.ColorTestMask).Equals(
                                            TextureCacheKey.ColorTestRef & TextureCacheKey.ColorTestMask))
                                    {
                                        TexturePixelsPointer[n].A = EqualValue;
                                    }
                                    else
                                    {
                                        TexturePixelsPointer[n].A = NotEqualValue;
                                    }
                                    if (TexturePixelsPointer[n].A == 0)
                                    {
                                        //Console.Write("yup!");
                                    }
                                }
                            }

                            var TextureInfo = new TextureHookInfo()
                            {
                                TextureCacheKey = TextureCacheKey,
                                Data            = DecodedTextureBuffer,
                                Width           = TextureWidth,
                                Height          = TextureHeight
                            };

                            MessageBus.Dispatch(TextureInfo);

                            var Result = Texture.SetData(TextureInfo.Data, TextureInfo.Width, TextureInfo.Height);
                        }
                    }
                    if (Cache.ContainsKey(Hash1))
                    {
                        Cache[Hash1].Dispose();
                    }
                    Cache[Hash1] = Texture;
                }
            }

            Texture.RecheckTimestamp = RecheckTimestamp;

            return(Texture);
        }