public override FontGlyph GetGlyphByIndex(uint glyphIndex) { FontGlyph glyph; //temp char c = (char)glyphIndex; if (!cachedGlyphs.TryGetValue(c, out glyph)) { //create font glyph for this font size var originalGlyph = fontface.GetGlyphForCharacter(c); VertexStore characterGlyph = scaleTx.TransformToVxs(originalGlyph.originalVxs); glyph = new FontGlyph(); glyph.originalVxs = characterGlyph; //then flatten it characterGlyph = curveFlattner.MakeVxs(characterGlyph); glyph.flattenVxs = characterGlyph; glyph.horiz_adv_x = originalGlyph.horiz_adv_x; cachedGlyphs.Add(c, glyph); } return(glyph); }
public FontGlyph GetGlyphByIndex(uint glyphIndex) { FontGlyph glyph; //temp if (!cachedGlyphsByIndex.TryGetValue(glyphIndex, out glyph)) { //create font glyph for this font size FontGlyph originalGlyph = fontface.GetGlyphByIndex((int)glyphIndex); VertexStore characterGlyph = new VertexStore(); scaleTx.TransformToVxs(originalGlyph.originalVxs, characterGlyph); glyph = new FontGlyph(); glyph.originalVxs = characterGlyph; //then flatten it glyph.flattenVxs = curveFlattner.MakeVxs(characterGlyph, new VertexStore()); glyph.horiz_adv_x = originalGlyph.horiz_adv_x; cachedGlyphsByIndex.Add(glyphIndex, glyph); } return(glyph); }
public void MakeSmoothPath() { if (this.isValidSmooth) { return; } this.isValidSmooth = true; //-------- if (contPoints.Count == 0) { return; } //return; //-------- //lets smooth it //string str1 = dbugDumpPointsToString(contPoints); //string str2 = dbugDumpPointsToString2(contPoints); //var data2 = CurvePreprocess.RdpReduce(contPoints, 2); var data2 = contPoints; CubicBezier[] cubicBzs = CurveFit.Fit(data2, 8); //PathWriter pWriter = new PathWriter(); //pWriter.StartFigure(); //int j = cubicBzs.Length; //for (int i = 0; i < j; ++i) //{ // CubicBezier bz = cubicBzs[i]; // pWriter.MoveTo(bz.p0.x, bz.p0.y); // pWriter.LineTo(bz.p0.x, bz.p0.y); // pWriter.Curve4(bz.p1.x, bz.p1.y, // bz.p2.x, bz.p2.y, // bz.p3.x, bz.p3.y); //} //pWriter.CloseFigureCCW(); vxs = new VertexStore(); int j = cubicBzs.Length; //1. if (j > 0) { //1st CubicBezier bz0 = cubicBzs[0]; vxs.AddMoveTo(bz0.p0.x, bz0.p0.y); vxs.AddLineTo(bz0.p0.x, bz0.p0.y); vxs.AddP3c(bz0.p1.x, bz0.p1.y); vxs.AddP3c(bz0.p2.x, bz0.p2.y); vxs.AddLineTo(bz0.p3.x, bz0.p3.y); //------------------------------- for (int i = 1; i < j; ++i) //start at 1 { CubicBezier bz = cubicBzs[i]; vxs.AddP3c(bz.p1.x, bz.p1.y); vxs.AddP3c(bz.p2.x, bz.p2.y); vxs.AddLineTo(bz.p3.x, bz.p3.y); } //------------------------------- //close vxs.AddLineTo(bz0.p0.x, bz0.p0.y); } vxs.AddCloseFigure(); PixelFarm.Agg.VertexSource.CurveFlattener cflat = new PixelFarm.Agg.VertexSource.CurveFlattener(); vxs = cflat.MakeVxs(vxs); }