static BufferHint ToBufferHint(PixelBufferHint usageHint) { return(_bufferHints[(int)usageHint]); }
public static WritePixelBuffer CreateWritePixelBuffer(PixelBufferHint usageHint, int sizeInBytes) { return(new WritePixelBufferGL3x(usageHint, sizeInBytes)); }
public ReadPixelBufferGL3x(PixelBufferHint usageHint, int sizeInBytes) { _bufferObject = new PixelBufferGL3x(BufferTarget.PixelPackBuffer, ToBufferHint(usageHint), sizeInBytes); _usageHint = usageHint; }