/// <summary> /// Construts a height map from a pixel buffer. /// </summary> /// <param name="pixels"></param> public HeightMapTerrain(PixelBuffer pixels) { this.pixels = pixels.Clone(); Width = 1; Height = 1; MaxPeak = 1; VertexType = PositionTextureNormal.VertexLayout; }
public void Clone() { var result = src.Clone(); VerifyCopyResult(result); Assert.AreNotSame(result, src); Assert.AreNotSame(result.Data, src.Data); }