示例#1
0
        unsafe public static PixelArray<Lumb> Copy(PixelArray<Lumb> dst, GDIDIBSection src)
        {
            if (dst.Orientation != src.Orientation)
                return null;


            int imageSize = src.Width * src.Height;

            Lumb* dstPointer = (Lumb*)dst.Pixels.ToPointer();
            BGRb* srcPointer = (BGRb*)src.Pixels.ToPointer();

            for (int counter = 0; counter < imageSize; counter++)
            {
                *dstPointer = new Lumb(NTSCGray.ToLuminance(*srcPointer));

                dstPointer++;
                srcPointer++;
            }

            //for (int row = 0; row < src.Height; row++)
            //    for (int column = 0; column < src.Width; column++)
            //    {
            //        BGRb srcPixel = srcPointer[src.CalculateOffset(column, row)];
            //        byte lum = NTSCGray.ToLuminance(srcPointer[src.CalculateOffset(column, row)]);

            //        dstPointer[dst.CalculateOffset(column, row)] = new Lumb(lum);
            //    }

            return dst;
        }
示例#2
0
        PixelArray<BGRb> CreateSteppedTestImage(int width, int height)
        {
            PixelArray<BGRb> picture = new PixelArray<BGRb>(width, height);
            ColorRGBA black = new ColorRGBA(0, 0, 0);
            ColorRGBA white = new ColorRGBA(1, 1, 1);
            ColorRGBA red = new ColorRGBA(1, 0, 0);
            ColorRGBA blue = new ColorRGBA(0, 1, 0);
            ColorRGBA generic = new ColorRGBA(0, 0, 0);

            for (int y = 0; y < picture.Height; y++)
            {
                generic.Red = (float)y / picture.Height - 1.0f;
                generic.Green = 1.0f - (float)y / picture.Height;
                //generic.Blue = (float)y / picture.Height - 1.0f;

                for (int x = 0; x < picture.Width; x++)
                {
                    //if (x < width / 2)
                    //    picture.SetColor(x, y, red);
                    //else
                    //    picture.SetColor(x, y, white);

                    generic.Blue = (float)x / picture.Width - 1.0f;
                    picture.SetColor(x, y, generic);
                }
            }

            return picture;
        }
示例#3
0
        public PictureWindow(int x, int y)
            : base("Targa Viewer", x, y, 320, 600)
        {
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("marbles.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("xing_b24.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("xing_b32.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("xing_t24.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("xing_t32.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("ctc24.tga");
            picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("flag_t32.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("flag_b32.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("utc32.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("utc24.tga");

            //pBuffer = new PixelBuffer(picture);

            PixelArray<BGRb> picBuffer = new PixelArray<BGRb>(picture.Width, picture.Height, picture.Orientation, new PixelInformation(PixelLayout.Bgr, PixelComponentType.Byte));
            picBuffer.ColorAccessor.PixBlt(picture, 0, 0);

            DCT dct = new DCT();
            PixelArray<RGBd> coeff = dct.ForwardDCT(picBuffer);

            tPic = dct.InverseDCT(coeff);



        }
        public GraphPortChunkDecoder(GDIDIBSection pixMap, CommChannel channel)
        {
            fGrayImage = new PixelArray<Lumb>(pixMap.Width, pixMap.Height);
            fChannel = channel;
            fChannel.ReceivedFrameEvent += FrameReceived;

            fPixMap = pixMap;
        }
示例#5
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        private void Render(PixelArray pixelArray, Scene scene, Camera camera, string name)
        {
            var renderer = new Renderer(RenderData, UseExTracer);

            using (new LogTimer($"Render {name}"))
            {
                renderer.Render(pixelArray, camera, scene, UseKdTree);
                string filename = UseExTracer ? $"{name}_scene_ex.png" : $"{name}_scene.png";
                Directory.CreateDirectory(OutputDirectory);
                pixelArray.SaveAsFile(Path.Combine(OutputDirectory, filename));
            }
        }
示例#6
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        private static async Task Render(IRayTracer rayTracer, RayTraceRenderData renderData, string filePath)
        {
            var pixelArray = new PixelArray(renderData.Width, renderData.Height);
            var renderer   = new SceneRenderer();

            renderer.Progress += (sender, eventArgs) => Console.Write($"...{eventArgs.PercentComplete}%");
            await renderer.RayTraceSceneAsync(rayTracer.GetPixelColor, pixelArray, renderData.MaxParallelism).ConfigureAwait(false);

            pixelArray.SaveToPng(filePath);
            Console.WriteLine();
            Console.WriteLine($"Saved image to {filePath}");
        }
示例#7
0
        /// <summary>
        /// Copy from a Luminance image to the BGRb pixel buffer.
        /// </summary>
        /// <param name="dst">The destination of the copy.</param>
        /// <param name="src">The source of the copy.</param>
        unsafe public static GDIDIBSection Copy(GDIDIBSection dst, PixelArray<Lumb> src)
        {
            int imageSize = src.Width * src.Height;
            
            for (int y = 0; y < src.Height; y++)
                for (int x = 0; x < src.Width; x++)
                {
                    dst.SetColor(x, y, src.GetColor(x, y));
                }

            return dst;
        }
        public GraphPortChunkDecoder(GDIDIBSection pixMap, PayloadChannel channel)
        {
            fGrayImage = new PixelArray<Lumb>(pixMap.Width, pixMap.Height);
            fChannel = channel;

            if (fChannel != null)
            {
                fChannel.FrameReceivedEvent += FrameReceived;
            }

            fPixMap = pixMap;
        }
示例#9
0
        /// <summary>
        /// Performs pixel level collision between two masks
        /// </summary>
        /// <param name="mask1">The mask1.</param>
        /// <param name="mask2">The mask2.</param>
        /// <param name="x">The x.</param>
        /// <param name="y">The y.</param>
        /// <returns></returns>
        public static bool Collision(string mask1, string mask2, float x, float y)
        {
            CanvasElement canvas1 = _masks[mask1];

            if (x > canvas1.Width || y > canvas1.Height)
            {
                return(false);
            }

            CanvasElement canvas2 = _masks[mask2];

            if (canvas2.Width + x < 0 || canvas2.Height + y < 0)
            {
                return(false);
            }

            int top    = Math.Round(Math.Max(0, y));
            int height = Math.Round(Math.Min(canvas1.Height, y + canvas2.Height) - top);
            int left   = Math.Round(Math.Max(0, x));
            int width  = Math.Round(Math.Min(canvas1.Width, x + canvas2.Width) - left);

            if (width <= 0 || height <= 0)
            {
                return(false);
            }

            CanvasElement checkCanvas = (CanvasElement)Document.CreateElement("Canvas");

            checkCanvas.Width  = width;
            checkCanvas.Height = height;

            CanvasContext2D context = (CanvasContext2D)checkCanvas.GetContext(Rendering.Render2D);

            context.FillStyle = "white";
            context.FillRect(0, 0, checkCanvas.Width, checkCanvas.Height);
            context.CompositeOperation = CompositeOperation.Xor;

            context.DrawImage(canvas1, left, top, width, height, 0, 0, width, height);
            context.DrawImage(canvas2, Math.Round(left - x), Math.Round(top - y), width, height, 0, 0, width, height);

            PixelArray data = context.GetImageData(0, 0, width, height).Data;

            for (int i = 0; i < data.Length; i += 4)
            {
                if ((int)data[i] > 0)
                {
                    return(true);
                }
            }

            return(false);
        }
示例#10
0
        public SnapperWindow(int x, int y, int width, int height)
            : base("Snap N Share", 10, 10, 640, 480)
        {
            // Show a form so we can capture the desired group IP and port number
            ServerForm groupForm = new ServerForm();
            //IPAddress randomAddress = NewTOAPIA.Net.Utility.GetRandomMulticastAddress();
            //groupForm.groupAddressField.Text = randomAddress.ToString();
            groupForm.ShowDialog();

            // Get the address and port from the form
            fUseGray = groupForm.checkBox1.Checked;
            string groupIP = groupForm.groupAddressField.Text;
            int groupPort = int.Parse(groupForm.groupPortField.Text);
            IPEndPoint ipep = new IPEndPoint(IPAddress.Parse(groupIP), groupPort);

            // Set our title to the address specified so the user
            // can easily identify their session.
            Title = "SnapNShare - " + ipep.ToString();
            
            fSnapper = new ScreenSnapper();

            fClientOrigin = new POINT();
            int pwidth = ClientRectangle.Width;
            int pheight = ClientRectangle.Height;
            fScreenImage = new GDIDIBSection(width, height, BitCount.Bits24);
            fGrayImage = new PixelArray<Lumb>(width, height,fScreenImage.Orientation, new Lumb());

            BackgroundColor = RGBColor.White;
            this.Opacity = 0.5;

            // Create the MultiSession object so we can send stuff out to a group
            //fSession = new MultiSession(Guid.NewGuid().ToString(), ipep);
            fSession = new MultiSession(ipep, Guid.NewGuid().ToString(), "William", true, true, null);

            // Add the channel for graphics commands
            PayloadChannel payloadChannel = fSession.CreateChannel(PayloadType.dynamicPresentation);
            fCommandDispatcher = new GraphPortChunkEncoder(payloadChannel);

            fUserIOChannel = fSession.CreateChannel(PayloadType.xApplication2);
            //fUserIOEncoder = new UserIOChannelEncoder(fUserIOChannel);
            //fUserIODecoder = new UserIOChannelDecoder(fUserIOChannel);
            //fUserIODecoder.MouseActivityEvent += new MouseActivityEventHandler(fUserIODecoder_MouseActivityEvent);
            //fUserIODecoder.KeyboardActivityEvent += new KeyboardActivityEventHandler(fUserIODecoder_KeyboardActivityEvent);

            // Start the thread that will take snapshots of the screen
            fGlobalTimer = new PrecisionTimer();
            fFrameRate = 2; // Frames per second
            fSnapperRunning = true;
            snapperThread = new Thread(RunSnaps);
            snapperThread.Start();
        }
示例#11
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        PixelArray<BGRAb> CreateAlphaMask(int width, int height)
        {
            PixelArray<BGRAb> alphaMask = new PixelArray<BGRAb>(width, height);
            for (int row = 0; row < height; row++)
                for (int column = 0; column < width; column++)
                {
                    BGRAb pixel = alphaMask.RetrievePixel(column, row);
                    float fraction = (float)column / copyBuffer.Width;
                    pixel.Alpha = (byte)(255 - fraction * 255);
                    alphaMask.AssignPixel(column, row, pixel);
                }

            return alphaMask;
        }
示例#12
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        public Image(int width, int height)
        {
            this.width  = width;
            this.height = height;

            pixelArray = new PixelArray(width, height);

            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    pixelArray.Add(Color.white);
                }
            }
        }
示例#13
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        /// <summary>
        /// Copy from a Luminance image to the BGRb pixel buffer.
        /// </summary>
        /// <param name="dst">The destination of the copy.</param>
        /// <param name="src">The source of the copy.</param>
        unsafe public static GDIDIBSection Copy(GDIDIBSection dst, PixelArray<Lumb> src)
        {
            Lumb* srcPointer = (Lumb*)src.Pixels.ToPointer();
            BGRb* dstPointer = (BGRb*)dst.Pixels.ToPointer();
            
            for (int row = 0; row < src.Height; row++)
                for (int column = 0; column < src.Width; column++)
                {
                    Lumb lumPixel = srcPointer[src.CalculateOffset(column, row)];
                    byte lum = lumPixel.Lum;

                    dstPointer[dst.Accessor.CalculateOffset(column, row)] = new BGRb(lum, lum, lum);
                }

            return dst;
        }
示例#14
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        // Generalized bit block transfer
        public override void PixBlt(PixelArray pixBuff, int x, int y)
        {
            // Create a buffer
            // It has to be big enough for the bitmap data, as well as the x,y, and command
            int         dataSize = pixBuff.BytesPerRow * pixBuff.Height;
            BufferChunk chunk    = new BufferChunk(dataSize + 128);

            // now put the basic command and simple components in
            chunk += GDI32.EMR_BITBLT;
            ChunkUtils.Pack(chunk, x, y);
            ChunkUtils.Pack(chunk, pixBuff.Width, pixBuff.Height);
            chunk += dataSize;

            // Finally, copy in the data
            chunk.CopyFrom(pixBuff.PixelData, dataSize);

            SendCommand(chunk);
        }
示例#15
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        unsafe public static PixelArray<Lumb> Copy(PixelArray<Lumb> dst, GDIDIBSection src)
        {
            if (dst.Orientation != src.Orientation)
                return null;


            int imageSize = src.Width * src.Height;

            Lumb* dstPointer = (Lumb*)dst.Pixels.ToPointer();
            BGRb* srcPointer = (BGRb*)src.Pixels.ToPointer();

            for (int y = 0; y < src.Height; y++)
                for (int x = 0; x < src.Width; x++)
                {
                    dst.AssignPixel(x, y, new Lumb(NTSCGray.ToLuminance(*srcPointer)));
                }

            return dst;
        }
示例#16
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        public Color GetColorFromClick(ElementEvent e)
        {
            ImageElement image = Document.GetElementById <ImageElement>("colorhex");

            CanvasElement canvas = (CanvasElement)Document.CreateElement("canvas");

            canvas.Width  = image.Width;
            canvas.Height = image.Height;

            CanvasContext2D ctx = (CanvasContext2D)canvas.GetContext(Rendering.Render2D);

            ctx.DrawImage(image, 0, 0);

            PixelArray pixels = ctx.GetImageData(e.OffsetX, e.OffsetY, 1, 1).Data;

            Color = Color.FromArgb((float)pixels[3], (float)pixels[0], (float)pixels[1], (float)pixels[2]);

            return(Color);
        }
示例#17
0
        public SnapperWindow(int x, int y, int width, int height)
            : base("Pixel Share", 10, 10, 640, 480)
        {
            // Show a form so we can capture the desired group IP and port number
            ServerForm groupForm = new ServerForm();
            //IPAddress randomAddress = NewTOAPIA.Net.Utility.GetRandomMulticastAddress();
            //groupForm.groupAddressField.Text = randomAddress.ToString();
            groupForm.ShowDialog();

            // Get the address and port from the form
            fUseGray = groupForm.checkBox1.Checked;
            string groupIP = groupForm.groupAddressField.Text;
            int groupPort = int.Parse(groupForm.groupPortField.Text);
            IPEndPoint ipep = new IPEndPoint(IPAddress.Parse(groupIP), groupPort);

            // Set our title to the address specified so the user
            // can easily identify their session.
            Title = "SnapNShare - " + ipep.ToString();
            
            fSnapper = new ScreenSnapper();

            fClientOrigin = new POINT();
            int pwidth = ClientRectangle.Width;
            int pheight = ClientRectangle.Height;
            fScreenImage = new GDIDIBSection(width, height, BitCount.Bits24);
            fGrayImage = new PixelArray<Lumb>(width, height,fScreenImage.Orientation, new Lumb());

            BackgroundColor = RGBColor.White;
            this.Opacity = 0.5;


            // Add the channel for graphics commands
            CommChannel graphicsChannel = new CommChannel(ipep, true, false);
            fCommandDispatcher = new GraphPortChunkEncoder(graphicsChannel);

            // Start the thread that will take snapshots of the screen
            fGlobalTimer = new PrecisionTimer();
            fFrameRate = 2; // Frames per second
            fSnapperRunning = true;
            snapperThread = new Thread(RunSnaps);
            snapperThread.Start();
        }
示例#18
0
        GraphPortChunkEncoder fCommandDispatcher;      // Used to do PixBlt to the net

        #endregion

        public DesktopCapture(ConferenceAttendee attendee)
        {
            fAttendee = attendee;

            fContext = GDIContext.CreateForDefaultDisplay();
            //fCommandDispatcher = new GraphPortChunkEncoder(attendee);

            int width = 800;
            int height = 600;
            fResolution = new Resolution(width, height);
            fScreenImage = new GDIDIBSection(width, height);
            fGrayImage = new PixelArray<Lumb>(width, height, fScreenImage.Orientation, new Lumb());

            // Start the thread that will take snapshots of the screen
            fGlobalTimer = new PrecisionTimer();
            fFrameRate = 10; // Frames per second
            fSnapperRunning = true;
            fSnapperThread = new Thread(RunSnaps);
            // WAA
            //fSnapperThread.Start();
        }
示例#19
0
        public RenderService()
        {
            _renderDataModel = new RenderDataModel();

            _scene  = SceneFactory.CreateBasicScene();
            _camera = new Camera(
                new PosVector(7.5, 7.5, 2.3),
                new PosVector(0.0, 0.0, 0.0),
                new PosVector(0.0, 0.0, 1.0),
                50.0);

            _renderer   = new Renderer(_renderData, false);
            _pixelArray = new PixelArray(_renderData.Width, _renderData.Height);
            Task.Run(() =>
            {
                while (true)
                {
                    _renderer.Render(_pixelArray, _camera, _scene, true);
                }
            });
        }
示例#20
0
        void SnapClientArea()
        {
            Rectangle cRect = new Rectangle(new Point(0, 0), new Size(fResolution.Columns, fResolution.Rows));

            // If we have resized since last picture, then 
            // resize the capture buffer before taking
            // the next snapshot.
            if (fNeedsResize)
            {
                fScreenImage = new GDIDIBSection(cRect.Width, cRect.Height);
                fGrayImage = new PixelArray<Lumb>(cRect.Width, cRect.Height, fScreenImage.Orientation, new Lumb());

                fNeedsResize = false;
            }


            // Now we actually take the snapshot.
            // We pass in the client area, based in screen coordinates
            // and the PixelBuffer object to capture into.
            SnapAPicture(new Rectangle(0, 0, fScreenImage.Width, fScreenImage.Height), fScreenImage);

        }
示例#21
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        public virtual void PixmapShardBlt(PixelArray pixmap, Rectangle srcBoundary, Rectangle destinationRect)
        {
            int srcX = srcBoundary.X;
            int srcY = srcBoundary.Y;
            int width = srcBoundary.Width;
            int height = srcBoundary.Height;

            int dstX = destinationRect.X;
            int dstY = destinationRect.Y;

            // Now we have srcRect representing the fraction of the pixArray that we want to display.
            // It's been clipped to the boundary of the IPixelArray that we're holding onto

            // 2.  Copy the pixels from the source to our destination
            // Perform a simple color copy
            for (int column = 0; column < width; column++)
                for (int row = 0; row < height; row++)
                {
                    //ColorRGBA aColor = pixmap.GetColor(column + srcX, row + srcY);
                    //fDstAccess.SetColor(column + dstX, row + dstY, aColor);
                }
        }
示例#22
0
        public virtual void PixBlt(PixelArray pixArray, int x, int y)
        {
            // 1. Calculate the intersection intended destination rectangle
            // of the pixArray and the boundary of the pixelArray we're
            // holding onto.
            Rectangle srcRect = new Rectangle(x, y, pixArray.Width, pixArray.Height);

            // Create the boundary rectangle for our destination
            Rectangle dstRect = new Rectangle(0, 0, fDstAccess.Width, fDstAccess.Height);

            // Create the intersection of the dstRect and the srcRect
            srcRect.Intersect(dstRect);

            // If there is no intersection, then just return
            if (srcRect.IsEmpty)
                return;

            Rectangle srcBoundary = srcRect;
            srcBoundary.Offset(-x, -y);
            PixmapShardBlt(pixArray, srcBoundary, srcRect);

        }
示例#23
0
        public PictureWindow(int locx, int locy)
            : base("Run Length Encoding Viewer", locx, locy, 640, 480)
        {
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("marbles.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("xing_b24.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("xing_b32.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("xing_t24.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("xing_t32.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("ctc24.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("flag_t32.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("flag_b32.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("utc32.tga");
            //picture = NewTOAPIA.Drawing.TargaLoader.CreatePixelDataFromFile("utc24.tga");
            //picture = CreateColorTestImage(40,40);
            //picture = CreateSteppedTestImage(128, 32);
            picture = CreateBarsTestImage(10);

            // Perform the runlength encoding on the image
            pixMap = new PixelArray<BGRb>(picture);

            RLC rlc = new RLC();
            //NewTOAPIA.Imaging.RunLengthCodec rlc = new RunLengthCodec();
            MemoryStream ms = new MemoryStream();

            rlc.Encode(new PixelAccessorBGRb(pixMap), ms);
            byte[] imageBytes = ms.GetBuffer();


            //Console.WriteLine("Image Bytes: {0}", imageBytes.Length);

            // Now decode the bytes back into a new image
            ms.Seek(0, SeekOrigin.Begin);

            tPic = new PixelArray<BGRb>(pixMap.Width, pixMap.Height, pixMap.Orientation, new PixelInformation(PixelLayout.Bgr, PixelComponentType.Byte));
            PixelAccessorBGRb accessor = new PixelAccessorBGRb(tPic);
            rlc.Decode(ms, accessor);
        }
示例#24
0
        public void PickColor(ElementEvent e)
        {
            DivElement picker = Document.GetElementById <DivElement>("colorpicker");

            ImageElement image = Document.GetElementById <ImageElement>("colorhex");

            CanvasElement canvas = (CanvasElement)Document.CreateElement("canvas");

            canvas.Width  = image.Width;
            canvas.Height = image.Height;

            CanvasContext2D ctx = (CanvasContext2D)canvas.GetContext(Rendering.Render2D);

            ctx.DrawImage(image, 0, 0);

            PixelArray pixels = ctx.GetImageData(e.OffsetX, e.OffsetY, 1, 1).Data;

            Color = Color.FromArgb((float)pixels[3], (float)pixels[0], (float)pixels[1], (float)pixels[2]);

            if (CallBack != null)
            {
                CallBack(Color);
            }
        }
示例#25
0
        public void Scale(int newWidth, int newHeight)
        {
            float xScale = (float)newWidth / (float)(width - 1);
            float yScale = (float)newHeight / (float)(height - 1);

            var newPixelArray = new PixelArray(newWidth, newHeight);

            for (int y = 0; y < newHeight; y++)
            {
                for (int x = 0; x < newWidth; x++)
                {
                    var color = GetPixel(
                        (int)(1 + x / xScale),
                        (int)(1 + y / yScale)
                        );
                    newPixelArray.Add(color);
                }
            }

            width  = newWidth;
            height = newHeight;

            pixelArray = newPixelArray;
        }
示例#26
0
        public static IPixelArray CreatePixelDataFromFile(string filename)
        {
            int tgaSize;
            bool isExtendedFile;

            // Open the file.
            if ((null == filename) || (string.Empty == filename))
                return null;

            FileStream filestream = new FileStream(filename, FileMode.Open, FileAccess.Read);
            BinaryReader reader = new BinaryReader(filestream);

            // Targa images come in many different formats, and there are a couple of different versions
            // of the specification.
            // First thing to do is determine if the file is adhereing to version 2.0 of the spcification.
            // We do that by reading a 'footer', which is the last 26 bytes of the file.
            long fileLength = filestream.Length;
            long seekPosition = filestream.Seek(fileLength - 26, SeekOrigin.Begin);
            byte[] targaFooterBytes = reader.ReadBytes(26);
            string targaXFileID = "TRUEVISION-XFILE";
            string targaFooterSignature = System.Text.ASCIIEncoding.ASCII.GetString(targaFooterBytes, 8, 16);
            TargaFooter footer = null;
            isExtendedFile = (0 == string.Compare(targaFooterSignature, targaXFileID));
            if (isExtendedFile)
            {
                // Since we now know it's an extended file, 
                // we'll create the footer object and fill
                // in the details.
                footer = new TargaFooter();

                // Of the 26 bytes we read from the end of the file
                // the bytes are layed out as follows.
                //Bytes 0-3: The Extension Area Offset
                //Bytes 4-7: The Developer Directory Offset
                //Bytes 8-23: The Signature
                //Byte 24: ASCII Character “.”
                //Byte 25: Binary zero string terminator (0x00)

                // We take those raw bytes, and turn them into meaningful fields
                // in the footer object.
                footer.ExtensionAreaOffset = BitConverter.ToInt32(targaFooterBytes, 0);
                footer.DeveloperDirectoryOffset = BitConverter.ToInt32(targaFooterBytes, 4);
                footer.Signature = targaFooterSignature;
                footer.Period = (byte)'.';
                footer.BinaryZero = 0;

            }

            TargaHeader fHeader = new TargaHeader();

            // If you want to use unsafe code, you could do the following
            // there are two primary drawbacks.
            // 1. The targa image data is in Little-Endian format.  On platforms
            // that are big-endian, the data will not necessarily show up correctly in the header.
            // 2. You must compile with unsafe code.  That may or may not be a problem depending
            // on the application, but it really isn't a necessity.
            // 
            // The speed gain may not be realized, so there's really no reason for the added complexity.
            // First, just reader enough of bytes from the file to capture the 
            // header into a chunk of memory.
            //byte[] headerBytes = reader.ReadBytes(Marshal.SizeOf(fHeader));
            //IntPtr headerPtr;

            //unsafe
            //{
            //    GCHandle dataHandle = GCHandle.Alloc(headerBytes, GCHandleType.Pinned);
            //    try
            //    {
            //        headerPtr = (IntPtr)dataHandle.AddrOfPinnedObject();

            //        // Now use the marshaller to copy the header bytes into a structure
            //        fHeader = (TargaHeader)Marshal.PtrToStructure(headerPtr, typeof(TargaHeader));

            //    }
            //    finally
            //    {
            //        dataHandle.Free();
            //    }
            //}

            filestream.Seek(0, SeekOrigin.Begin);
            fHeader.IDLength = reader.ReadByte();
            fHeader.ColorMapType = (TargaColorMapType)reader.ReadByte();
            fHeader.ImageType = (TargaImageType)reader.ReadByte();
            fHeader.CMapStart = reader.ReadInt16();
            fHeader.CMapLength = reader.ReadInt16();
            fHeader.CMapDepth = reader.ReadByte();


            // Image description
            fHeader.XOffset = reader.ReadInt16();
            fHeader.YOffset = reader.ReadInt16();
            fHeader.Width = reader.ReadInt16();         // Width of image in pixels
            fHeader.Height = reader.ReadInt16();        // Height of image in pixels
            fHeader.PixelDepth = reader.ReadByte();     // How many bits per pixel
            fHeader.ImageDescriptor = reader.ReadByte();


            //              Image Descriptor Byte.                        |
            //  Bits 3-0 - number of attribute bits associated with each  |
            //               pixel.  For the Targa 16, this would be 0 or |
            //               1.  For the Targa 24, it should be 0.  For   |
            //               Targa 32, it should be 8.                    |
            //  Bit 4    - controls left/right transfer of pixels to 
            ///             the screen.
            ///             0 = left to right
            ///             1 = right to left
            //  Bit 5    - controls top/bottom transfer of pixels to 
            ///             the screen.
            ///             0 = bottom to top
            ///             1 = top to bottom
            ///             
            ///             In Combination bits 5/4, they would have these values
            ///             00 = bottom left
            ///             01 = bottom right
            ///             10 = top left
            ///             11 = top right
            ///             
            //  Bits 7-6 - Data storage interleaving flag.                |
            //             00 = non-interleaved.                          |
            //             01 = two-way (even/odd) interleaving.          |
            //             10 = four way interleaving.                    |
            //             11 = reserved.         

            byte desc = fHeader.ImageDescriptor;
            byte attrBits = (byte)(desc & 0x0F);
            ImageOrigin origin = (ImageOrigin)(desc & (byte)ImageOrigin.OriginMask);
            byte interleave = (byte)((desc & 0xC0) >> 6);


            // This routine can only deal with the uncompressed image types.
            // So, fail if this is not the case.
            if ((TargaImageType.TrueColor != fHeader.ImageType) && (TargaImageType.Monochrome != fHeader.ImageType))
            {
                filestream.Close();
                return null;
            }


            PixmapOrientation pixmapOrientation = PixmapOrientation.BottomToTop;
            if ((ImageOrigin.BottomLeft == origin) || (ImageOrigin.BottomRight == origin))
                pixmapOrientation = PixmapOrientation.BottomToTop;
            else
                pixmapOrientation = PixmapOrientation.TopToBottom;

            int bytesPerPixel = fHeader.PixelDepth / 8;


            // Skip past the Image Identification field
            byte[] ImageIdentification;
            if (fHeader.IDLength > 0)
                ImageIdentification = reader.ReadBytes(fHeader.IDLength);

            // calculate image size based on bytes per pixel, width and height.
            tgaSize = fHeader.Width * fHeader.Height * bytesPerPixel;
            byte[] imageData = reader.ReadBytes((int)tgaSize);
            filestream.Close();

            // Pin the array in mememory, and get a data pointer to it
            IntPtr dataPtr;

            unsafe
            {
                GCHandle dataHandle = GCHandle.Alloc(imageData, GCHandleType.Pinned);
                dataPtr = (IntPtr)dataHandle.AddrOfPinnedObject();

                // Create the appropriate PixelArray
                // then create an accessor to match
                // Copy the data from the buffer pointer to the new array
                switch (bytesPerPixel)
                {
                    case 3:
                        {
                            PixelAccessorBGRb srcAccess = new PixelAccessorBGRb(fHeader.Width, fHeader.Height, pixmapOrientation, dataPtr);
                            PixelArray<BGRb> pixmap = new PixelArray<BGRb>(srcAccess);

                            return pixmap;
                        }
                        break;

                    case 4:
                        {
                            PixelAccessorBGRAb srcAccess = new PixelAccessorBGRAb(fHeader.Width, fHeader.Height, pixmapOrientation, dataPtr);
                            PixelArray<BGRAb> pixmap = new PixelArray<BGRAb>(srcAccess);

                            return pixmap;
                        }
                        break;

                    case 1:
                        {
                            PixelAccessorLumb srcAccess = new PixelAccessorLumb(fHeader.Width, fHeader.Height, pixmapOrientation, dataPtr);
                            PixelArray<Lumb> pixmap = new PixelArray<Lumb>(srcAccess);

                            return pixmap;
                        }
                        break;
                }
            }

            return null;
        }
示例#27
0
/* Fast DCT algorithm due to Arai, Agui, Nakajima 
 * Implementation due to Tim Kientzle
 */
public void ForwardDCT(PixelArray<BGRb> tga, double [,]data, int xpos, int ypos)
{
	int i;
	int [,] rows= new int[8,8];

	const int	c1=1004 /* cos(pi/16) << 10 */,
				s1=200 /* sin(pi/16) */,
				c3=851 /* cos(3pi/16) << 10 */,
				s3=569 /* sin(3pi/16) << 10 */,
				r2c6=554 /* sqrt(2)*cos(6pi/16) << 10 */,
				r2s6=1337 /* sqrt(2)*sin(6pi/16) << 10 */,
				r2=181; /* sqrt(2) << 7*/

	int x0,x1,x2,x3,x4,x5,x6,x7,x8;

	/* transform rows */
	for (i=0; i<8; i++)
	{
		x0 = pixel(tga, xpos+0, ypos+i);
		x1 = pixel(tga, xpos+1, ypos+i);
		x2 = pixel(tga, xpos+2, ypos+i);
		x3 = pixel(tga, xpos+3, ypos+i);
		x4 = pixel(tga, xpos+4, ypos+i);
		x5 = pixel(tga, xpos+5, ypos+i);
		x6 = pixel(tga, xpos+6, ypos+i);
		x7 = pixel(tga, xpos+7, ypos+i);

		/* Stage 1 */
		x8=x7+x0;
		x0-=x7;
		x7=x1+x6;
		x1-=x6;
		x6=x2+x5;
		x2-=x5;
		x5=x3+x4;
		x3-=x4;

		/* Stage 2 */
		x4=x8+x5;
		x8-=x5;
		x5=x7+x6;
		x7-=x6;
		x6=c1*(x1+x2);
		x2=(-s1-c1)*x2+x6;
		x1=(s1-c1)*x1+x6;
		x6=c3*(x0+x3);
		x3=(-s3-c3)*x3+x6;
		x0=(s3-c3)*x0+x6;

		/* Stage 3 */
		x6=x4+x5;
		x4-=x5;
		x5=r2c6*(x7+x8);
		x7=(-r2s6-r2c6)*x7+x5;
		x8=(r2s6-r2c6)*x8+x5;
		x5=x0+x2;
		x0-=x2;
		x2=x3+x1;
		x3-=x1;

		/* Stage 4 and output */
		rows[i][0]=x6;
		rows[i][4]=x4;
		rows[i][2]=x8>>10;
		rows[i][6]=x7>>10;
		rows[i][7]=(x2-x5)>>10;
		rows[i][1]=(x2+x5)>>10;
		rows[i][3]=(x3*r2)>>17;
		rows[i][5]=(x0*r2)>>17;
	}

	/* transform columns */
	for (i=0; i<8; i++)
	{
		x0 = rows[0][i];
		x1 = rows[1][i];
		x2 = rows[2][i];
		x3 = rows[3][i];
		x4 = rows[4][i];
		x5 = rows[5][i];
		x6 = rows[6][i];
		x7 = rows[7][i];

		/* Stage 1 */
		x8=x7+x0;
		x0-=x7;
		x7=x1+x6;
		x1-=x6;
		x6=x2+x5;
		x2-=x5;
		x5=x3+x4;
		x3-=x4;

		/* Stage 2 */
		x4=x8+x5;
		x8-=x5;
		x5=x7+x6;
		x7-=x6;
		x6=c1*(x1+x2);
		x2=(-s1-c1)*x2+x6;
		x1=(s1-c1)*x1+x6;
		x6=c3*(x0+x3);
		x3=(-s3-c3)*x3+x6;
		x0=(s3-c3)*x0+x6;

		/* Stage 3 */
		x6=x4+x5;
		x4-=x5;
		x5=r2c6*(x7+x8);
		x7=(-r2s6-r2c6)*x7+x5;
		x8=(r2s6-r2c6)*x8+x5;
		x5=x0+x2;
		x0-=x2;
		x2=x3+x1;
		x3-=x1;

		/* Stage 4 and output */
		data[0][i]=(double)((x6+16)>>3);
		data[4][i]=(double)((x4+16)>>3);
		data[2][i]=(double)((x8+16384)>>13);
		data[6][i]=(double)((x7+16384)>>13);
		data[7][i]=(double)((x2-x5+16384)>>13);
		data[1][i]=(double)((x2+x5+16384)>>13);
		data[3][i]=(double)(((x3>>8)*r2+8192)>>12);
		data[5][i]=(double)(((x0>>8)*r2+8192)>>12);
	}
}
示例#28
0
        PixelArray<BGRb> CreateBarsTestImage(int maxBar)
        {
            int width = 128;
            int height = 128;

            PixelArray<BGRb> picture = new PixelArray<BGRb>(width, height);
            ColorRGBA black = new ColorRGBA(0, 0, 0);
            ColorRGBA white = new ColorRGBA(1, 1, 1);
            ColorRGBA red = new ColorRGBA(1, 0, 0);
            ColorRGBA green = new ColorRGBA(0, 1, 0);
            ColorRGBA blue = new ColorRGBA(0, 0, 1);
            ColorRGBA generic = new ColorRGBA(0, 0, 0);

            for (int y = 0; y < picture.Height; y++)
            {
                int x = 0;
                for (int bars = 1; bars <= maxBar; bars++)
                {
                    for (int column =0; column< bars; column++)
                    {
                        picture.SetColor(x + column, y, red);
                    }
                    x += bars + 4;


                    //picture.ColorAccessor.SetColor(x, y, generic);
                    //generic.Blue = (float)x / picture.Width - 1.0f;
                }
                //generic.Red = (float)y / picture.Height - 1.0f;
                //generic.Green = 1.0f - (float)y / picture.Height;
                //generic.Blue = (float)y / picture.Height - 1.0f;
            }

            return picture;
        }
示例#29
0
        //IntPtr fUserIODecoder_KeyboardActivityEvent(object sender, KeyboardActivityArgs ke)
        //{
        //    if (!fAllowRemoteControl)
        //        return IntPtr.Zero;

        //    Console.WriteLine("Received Key Event: {0}  {1}  {2}", InputSimulator.KeyEvents, ke.AcitivityType, ke.VirtualKeyCode);

        //    InputSimulator.SimulateKeyboardActivity(ke.VirtualKeyCode, ke.AcitivityType);

        //    return IntPtr.Zero;
        //}

        //void fUserIODecoder_MouseActivityEvent(object sender, MouseActivityArgs me)
        //{
        //    if (fAllowRemoteControl)
        //    {
        //        // What we've received are window relative coordinates.
        //        // First we need to convert them to screen relative coordinates
        //        POINT aPoint = new POINT(me.X, me.Y);
        //        User32.ClientToScreen(Handle, ref aPoint);

        //        // Now for input simulation, we need to turn the screen 
        //        // point into a normalized range of 0 to 65535
        //        // Normalize the point
        //        Screen myScreen = Screen.FromHandle(Handle);
        //        Rectangle screenRect = myScreen.Bounds;

        //        float xFrac = (float)aPoint.X / screenRect.Width;
        //        float yFrac = (float)aPoint.Y / screenRect.Height;

        //        int normalizedX = (int)(xFrac * 65535);
        //        int normalizedY = (int)(yFrac * 65535);
                
        //        // And finally, send the input
        //        InputSimulator.SimulateMouseActivity(normalizedX, normalizedY, me.Delta, me.ButtonActivity);
        //    }
        //}
        #endregion


        void SnapClientArea()
        {
            Rectangle cRect = ClientRectangle;

            // If we have resized since last picture, then 
            // resize the capture buffer before taking
            // the next snapshot.
            if (fNeedsResize)
            {
                fScreenImage = new GDIDIBSection(cRect.Width, cRect.Height, BitCount.Bits24);
                fGrayImage = new PixelArray<Lumb>(cRect.Width, cRect.Height, fScreenImage.Orientation, new Lumb());

                fNeedsResize = false;
            }

            // To take a snapshot, we need to convert the client area's upper left corner
            // to screen space, as the device context we're using is for the whole screen.
            // So, we get the origin, and make the User32 call to convert that to screen space.
            fClientOrigin = new POINT(0, 0);
            User32.ClientToScreen(Handle, ref fClientOrigin);

            // Now we actually take the snapshot.
            // We pass in the client area, based in screen coordinates
            // and the PixelBuffer object to capture into.
            fSnapper.SnapAPicture(new Rectangle(fClientOrigin.X, fClientOrigin.Y, fScreenImage.Width, fScreenImage.Height), fScreenImage);

        }
示例#30
0
        public virtual void ReceiveChunk(BufferChunk aRecord)
        {
            // First read out the record type
            int recordType = aRecord.NextInt32();

            // Then deserialize the rest from there
            switch (recordType)
            {

                //case (int)UICommands.PixBlt:
                //    {
                //        // Get the X, Y
                //        int x = aRecord.NextInt32();
                //        int y = aRecord.NextInt32();

                //        // get the length of the image bytes buffer
                //        int dataSize = aRecord.NextInt32();

                //        byte[] imageBytes = (byte[])aRecord;

                //        // Create a memory stream from the imageBytes
                //        MemoryStream ms = new MemoryStream(imageBytes, false);

                //        // Create a pixelArray from the stream
                //        Bitmap bm = (Bitmap)Bitmap.FromStream(ms);

                //        PixelArray<BGRAb> pixMap = PixelBufferHelper.CreatePixelArrayFromBitmap(bm);
                        
                //        // And finally, call the PixBlt function
                //        PixBltBGRAb(pixMap, x, y);
                //    }
                //    break;

                case (int)UICommands.PixBltRLE:
                    {
                        // Get the X, Y
                        int x = aRecord.NextInt32();
                        int y = aRecord.NextInt32();
                        int width = aRecord.NextInt32();
                        int height = aRecord.NextInt32();

                        // get the length of the image bytes buffer
                        int dataSize = aRecord.NextInt32();

                        byte[] imageBytes = (byte[])aRecord;

                        // Create a memory stream from the imageBytes
                        MemoryStream ms = new MemoryStream(imageBytes, false);

                        // Create a pixelArray from the stream
                        if ((width != fPixMap.Width) || (height != fPixMap.Height))
                            fPixMap = new GDIDIBSection(width, height);

                        TargaRunLengthCodec rlc = new TargaRunLengthCodec();
                        PixelAccessorBGRb accessor = new PixelAccessorBGRb(fPixMap.Width, fPixMap.Height, fPixMap.Orientation, fPixMap.Pixels, fPixMap.BytesPerRow);
                        rlc.Decode(ms, accessor);

                        // And finally, call the local PixBlt function
                        PixBltPixelBuffer24(fPixMap, x, y);
                    }
                    break;

                case (int)UICommands.PixBltLuminance:
                    {
                        // Get the X, Y
                        int x = aRecord.NextInt32();
                        int y = aRecord.NextInt32();
                        int width = aRecord.NextInt32();
                        int height = aRecord.NextInt32();

                        // get the length of the image bytes buffer
                        int dataSize = aRecord.NextInt32();

                        byte[] imageBytes = (byte[])aRecord;

                        // Create a memory stream from the imageBytes
                        MemoryStream ms = new MemoryStream(imageBytes, false);

                        // Create a pixelArray from the stream
                        if ((width != fGrayImage.Width) || (height != fGrayImage.Height))
                            fGrayImage = new PixelArray<Lumb>(width, height);

                        TargaLuminanceRLE rlc = new TargaLuminanceRLE();
                        rlc.Decode(ms, fGrayImage);

                        // And finally, call the local PixBlt function
                        PixBltLumb(fGrayImage, x, y);
                    }
                    break;

                case (int)UICommands.Showcursor:
                    {
                        ShowCursor();
                    }
                    break;

                case (int)UICommands.HideCursor:
                    {
                        HideCursor();
                    }
                    break;

                case (int)UICommands.MoveCursor:
                    {
                        int x = aRecord.NextInt32();
                        int y = aRecord.NextInt32();

                        MoveCursor(x, y);
                    }
                    break;



                default:
                    //if (CommandReceived != null)
                    //    CommandReceived(aRecord);
                    break;
            }
        }
示例#31
0
        // Generalized bit block transfer
        public override void PixBlt(PixelArray pixBuff, int x, int y)
        {
            // Create a buffer
            // It has to be big enough for the bitmap data, as well as the x,y, and command
            int dataSize = pixBuff.BytesPerRow * pixBuff.Height;
            BufferChunk chunk = new BufferChunk(dataSize + 128);

            // now put the basic command and simple components in
            chunk += GDI32.EMR_BITBLT;
            ChunkUtils.Pack(chunk, x, y);
            ChunkUtils.Pack(chunk, pixBuff.Width, pixBuff.Height);
            chunk += dataSize;

            // Finally, copy in the data
            chunk.CopyFrom(pixBuff.PixelData, dataSize);

            SendCommand(chunk);
        }
示例#32
0
        public static byte[] CompressVertical(AccessibleBitmap source)
        {
            byte[] lastpixel = null;                                // Create variable to store the last pixel
            int colorCounter = 1;                                   // Create counter for current color
            BitStreamFIFO bs = new BitStreamFIFO();                 // Create new bitstream for all the bits
            int maxCount = 0;                                       // Create variable to store the max bitcount
            Queue<PixelArray> output = new Queue<PixelArray>();     // Create list to store all the pixelvalues in

            // Write one bit to the bitstream, so the decompressor knows to decompress vertically
            bs.Write(true);

            // Iterate through every vertical row
            for (int x = 0; x < source.width; x++)
            {
                // Iterate through every pixel in the vertical row
                for (int y = 0; y < source.height; y++)
                {
                    // Check if the variable lastpixel is empty
                    if (lastpixel == null)
                    {
                        // If lastpixel is empty, set last pixel to the first pixel
                        lastpixel = source.GetPixel(x, y);
                    }
                    else
                    {
                        // If lastpixel isn't empty, compare last pixel with new pixel
                        if (lastpixel.SequenceEqual(source.GetPixel(x, y)))
                        {
                            // Pixels matched, so increase the counter value
                            colorCounter++;
                        }
                        else
                        {
                            // If the pixels don't match, add the counter with the last pixel to the output queue
                            output.Enqueue(new PixelArray(colorCounter, lastpixel));
                            // Check if the new countervalue is higher then the last one, if so set maxBitCount to that
                            if (colorCounter > maxCount)
                                maxCount = colorCounter;

                            // Reset the colorCounter and set the last pixel to the new pixel
                            colorCounter = 1;
                            lastpixel = source.GetPixel(x, y);
                        }
                    }
                }
            }

            // Add the remaining pixel(s) to the bitstream
            output.Enqueue(new PixelArray(colorCounter, lastpixel));
            // Check if the new countervalue is higher then the last one, if so set maxBitCount to that
            if (colorCounter > maxCount)
                maxCount = colorCounter;

            // Write the maxCount to the bitstream
            bs.Write((byte)Math.Ceiling(Math.Log(maxCount, 2)));

            // Add all the pixels from the queue to the bitstream
            while (output.Count > 0)
            {
                PixelArray pixel = output.Dequeue();
                bs.Write(pixel.Count, (int)Math.Ceiling(Math.Log(maxCount, 2)));
                bs.Write(pixel.Pixel);
            }

            // Return the bitsream as a byte[]
            return bs.ToByteArray();
        }
示例#33
0
文件: DCT.cs 项目: Wiladams/NewTOAPIA
        /// <summary>
        /// Compute the Inverse DCT
        /// </summary>
        /// <param name="dctBuffer">F(u, v); DCT coefficients</param>
        /// <param name="fBasis">DCT basis functions</param>
        /// <param name="imgBuffer">f(x, y); destination image</param>
        public PixelArray InverseDCT(PixelArray dctBuffer)
        {
            //int N = fBlockSize;

            // extract the dimensions of the DCT buffer
            int width = dctBuffer.Width;
            int height = dctBuffer.Height;

            PixelArray imgBuffer = new PixelArray(width, height, PixelType.BGRb, PixmapOrientation.TopToBottom, 1);

            // intermediate result (an NxN block)
            PixelArray dctBlock = new PixelArray(fBlockSize, fBlockSize, PixelType.RGBd, PixmapOrientation.TopToBottom, 1);

            //
            // for every NxN block of the coefficients
            //
            for (int y = 0; y < height; y += fBlockSize)
            {
                for (int x = 0; x < width; x += fBlockSize)
                {
                    //
                    // do the first matrix multiplication
                    // ([fBasis][dctBuffer])
                    // and store the results in dctBlock
                    //
                    for (int col = 0; col < fBlockSize; ++col)
                    {
                        for (int row = 0; row < fBlockSize; ++row)
                        {
                            RGBd result = new RGBd(0.0, 0.0, 0.0);
                            for (int index = 0; index < fBlockSize; ++index)
                            {
                                RGBd coeff = new RGBd();
                                coeff.SetBytes(dctBuffer.GetPixelBytes(x + index, y + row));
                                double cosVal = fBasis[col, index];

                                result.red += cosVal * coeff.Red;
                                result.green += cosVal * coeff.Green;
                                result.blue += cosVal * coeff.Blue;
                            }
                            dctBlock.SetPixel(col, row, result);
                        }
                    }

                    //
                    // do the second matrix multiplication
                    // ([dctBlock][fBasis]')
                    // and store the results in imgBuffer
                    //
                    for (int col2 = 0; col2 < fBlockSize; ++col2)
                    {
                        for (int row2 = 0; row2 < fBlockSize; ++row2)
                        {
                            RGBd result = new RGBd(0.0, 0.0, 0.0);
                            for (int index = 0; index < fBlockSize; ++index)
                            {
                                RGBd coeff = new RGBd();
                                coeff.SetBytes(dctBlock.GetPixelBytes(col2, index));
                                double cosVal_transpose = fBasis[row2, index];

                                result.red += coeff.Red * cosVal_transpose;
                                result.green += coeff.Green * cosVal_transpose;
                                result.blue += coeff.Blue * cosVal_transpose;
                            }

                            //
                            // assign the computed value back to the image
                            //
                            byte red = (byte)Math.Floor(result.Red + 0.5);
                            byte green = (byte)Math.Floor(result.Green + 0.5);
                            byte blue = (byte)Math.Floor(result.Blue + 0.5);

                            BGRb new_pixel = new BGRb(red, green, blue);
                            imgBuffer.SetPixel(x + col2, y + row2, new_pixel);
                        }
                    }
                }
            }

            return imgBuffer;
        }
示例#34
0
 public virtual void PixBltLum24(PixelArray<Lumb> pixMap, int x, int y)
 {
     //fBackingGraphPort.PixBlt(pixMap, x, y);
 }
示例#35
0
 public virtual void PixBltLumb(PixelArray<Lumb> pixBuff, int x, int y)
 {
     if (null != PixBltLumbHandler)
         PixBltLumbHandler(pixBuff, x, y);
 }
示例#36
0
        public static IPixelArray CreatePixelArrayFromFileStream(FileStream filestream)
        {
            int tgaSize;
            bool isExtendedFile;

            long fileLength = filestream.Length;

            // We'll use a binary reader to make it easier
            // to get at the specific data types
            BinaryReader reader = new BinaryReader(filestream);

            // Targa images come in many different formats, and there are a couple of different versions
            // of the specification.
            // First thing to do is determine if the file is adhereing to version 2.0 of the spcification.
            // We do that by reading a 'footer', which is the last 26 bytes of the file.

            string targaXFileID = "TRUEVISION-XFILE";
            TargaFooter footer = null;

            // Get the last 26 bytes of the file so we can see if the signature
            // is in there.
            long seekPosition = filestream.Seek(fileLength - 26, SeekOrigin.Begin);
            byte[] targaFooterBytes = reader.ReadBytes(26);
            string targaFooterSignature = System.Text.ASCIIEncoding.ASCII.GetString(targaFooterBytes, 8, 16);

            // If the strings compare favorably, then we have a match for an extended
            // TARGA file type.
            isExtendedFile = (0 == string.Compare(targaFooterSignature, targaXFileID));
            if (isExtendedFile)
            {
                // Since we now know it's an extended file, 
                // we'll create the footer object and fill
                // in the details.
                footer = new TargaFooter();

                // Of the 26 bytes we read from the end of the file
                // the bytes are layed out as follows.
                //Bytes 0-3: The Extension Area Offset
                //Bytes 4-7: The Developer Directory Offset
                //Bytes 8-23: The Signature
                //Byte 24: ASCII Character “.”
                //Byte 25: Binary zero string terminator (0x00)

                // We take those raw bytes, and turn them into meaningful fields
                // in the footer object.
                footer.ExtensionAreaOffset = BitConverter.ToInt32(targaFooterBytes, 0);
                footer.DeveloperDirectoryOffset = BitConverter.ToInt32(targaFooterBytes, 4);
                footer.Signature = targaFooterSignature;
                footer.Period = (byte)'.';
                footer.BinaryZero = 0;

            }

            // Now create the header that we'll fill int
            TargaHeader fHeader = new TargaHeader();

            // Go back to the beginning of the file first
            filestream.Seek(0, SeekOrigin.Begin);


            fHeader.IDLength = reader.ReadByte();
            fHeader.ColorMapType = (TargaColorMapType)reader.ReadByte();
            fHeader.ImageType = (TargaImageType)reader.ReadByte();
            fHeader.CMapStart = reader.ReadInt16();
            fHeader.CMapLength = reader.ReadInt16();
            fHeader.CMapDepth = reader.ReadByte();


            // Image description
            fHeader.XOffset = reader.ReadInt16();
            fHeader.YOffset = reader.ReadInt16();
            fHeader.Width = reader.ReadInt16();         // Width of image in pixels
            fHeader.Height = reader.ReadInt16();        // Height of image in pixels
            fHeader.PixelDepth = reader.ReadByte();     // How many bits per pixel
            fHeader.ImageDescriptor = reader.ReadByte();


            /// The single byte that is the ImageDescriptor contains the following
            /// information.
            //  Bits 3-0 - number of attribute bits associated with each  |
            //               pixel.  For the Targa 16, this would be 0 or |
            //               1.  For the Targa 24, it should be 0.  For   |
            //               Targa 32, it should be 8.                    |
            //  Bit 4    - controls left/right transfer of pixels to 
            ///             the screen.
            ///             0 = left to right
            ///             1 = right to left
            //  Bit 5    - controls top/bottom transfer of pixels to 
            ///             the screen.
            ///             0 = bottom to top
            ///             1 = top to bottom
            ///             
            ///             In Combination bits 5/4, they would have these values
            ///             00 = bottom left
            ///             01 = bottom right
            ///             10 = top left
            ///             11 = top right
            ///             
            //  Bits 7-6 - Data storage interleaving flag.                |
            //             00 = non-interleaved.                          |
            //             01 = two-way (even/odd) interleaving.          |
            //             10 = four way interleaving.                    |
            //             11 = reserved.         

            byte desc = fHeader.ImageDescriptor;
            byte attrBits = (byte)(desc & 0x0F);
            byte horizontalOrder = (byte)((desc & 0x10) >> 4);
            byte verticalOrder = (byte)((desc & 0x20) >> 5);
            byte interleave = (byte)((desc & 0xC0) >> 6);


            // We can't deal with the compressed image types, so if we encounter
            // any of them, we'll just return null.
            if ((TargaImageType.TrueColor != fHeader.ImageType) && (TargaImageType.Monochrome != fHeader.ImageType))
            {
                return null;
            }

            PixmapOrientation pixmapOrientation = PixmapOrientation.BottomToTop;
            if (0 == verticalOrder)
                pixmapOrientation = PixmapOrientation.BottomToTop;
            else
                pixmapOrientation = PixmapOrientation.TopToBottom;

            int bytesPerPixel = fHeader.PixelDepth / 8;


            // Skip past the Image Identification field if there is one
            byte[] ImageIdentification;
            if (fHeader.IDLength > 0)
                ImageIdentification = reader.ReadBytes(fHeader.IDLength);

            // calculate image size based on bytes per pixel, width and height.
            int bytesPerRow = fHeader.Width * bytesPerPixel;
            tgaSize = bytesPerPixel * fHeader.Height;
            byte[] imageData = reader.ReadBytes((int)tgaSize);

            // Create the correct pixel array for the data
            switch (bytesPerPixel)
            {
                case 3:
                    {
                        PixelArray<BGRb> pixmap = new PixelArray<BGRb>(fHeader.Width, fHeader.Height, imageData);
                        return pixmap;
                    }

                case 4:
                    {
                        PixelArray<BGRAb> pixmap = new PixelArray<BGRAb>(fHeader.Width, fHeader.Height, imageData);
                        return pixmap;
                    }

                case 1:
                    {
                        PixelArray<Lumb> pixmap = new PixelArray<Lumb>(fHeader.Width, fHeader.Height, imageData);
                        return pixmap;
                    }
            }

            return null;
        }
示例#37
0
        /// <summary>
        /// This method is called through an Event dispatch.  It is registered with 
        /// the DataChangedEvent of the viewer class.  It should be raised whenever
        /// a new set of drawing commands hits to viewer from the network.
        /// </summary>
        /// 
        public virtual void PixBltLum24(PixelArray<Lumb> pixMap, int x, int y)
        {
            //fBackingBuffer = pixMap;
            // Copy luminance back into pixel buffer
            if (fBackingBuffer.Width != pixMap.Width || fBackingBuffer.Height != pixMap.Height)
                fBackingBuffer = new GDIDIBSection(pixMap.Width, pixMap.Height);

            PixmapTransfer.Copy(fBackingBuffer, pixMap);

            Rectangle srcRect = new Rectangle(0, 0, pixMap.Width, pixMap.Height);

            if (fAutoScale)
                DeviceContextClientArea.AlphaBlend(fBackingBuffer.DeviceContext, srcRect, ClientRectangle, 255);
            else
                DeviceContextClientArea.BitBlt(fBackingBuffer.DeviceContext, new Point(0, 0), new Rectangle(0, 0, pixMap.Width, pixMap.Height), TernaryRasterOps.SRCCOPY);
        }
示例#38
0
        public NodeContainerFormat Convert(NodeContainerFormat source)
        {
            if (source == null)
            {
                throw new ArgumentNullException(nameof(source));
            }

            NodeContainerFormat output = new NodeContainerFormat();

            DataReader komaReader = new DataReader(Koma.Stream);

            int komaEntryNumber = (int)(komaReader.Stream.Length / KOMA_ENTRY_SIZE);

            for (int i = 0; i < komaEntryNumber; i++)
            {
                byte[] entry = komaReader.ReadBytes(KOMA_ENTRY_SIZE);

                // DTX NAME FROM ARM9
                byte letterKomaName = entry[04];
                byte numberKomaName = entry[05];

                DataReader armReader = new DataReader(Arm.Stream);
                string     dtxName   = "";

                armReader.Stream.RunInPosition(
                    () => {
                    dtxName = armReader.ReadString();
                },
                    (KOMA_NAME_TABLE_OFFSET + letterKomaName * 4));

                dtxName += "_" + numberKomaName;
                if (numberKomaName == 0)
                {
                    dtxName += 0;
                }

                log.Debug("dtxName:" + dtxName);

                // DTX SHAPE
                byte indexGroupKshape   = entry[08];
                byte indexElementKshape = entry[09];

                DataReader komaShapeReader = new DataReader(Komashape.Stream);

                long komaShapeOffset = 0;

                komaShapeReader.Stream.RunInPosition(
                    () => komaShapeOffset = ((komaShapeReader.ReadInt32() + indexElementKshape) * 0x18) + 0x40,
                    (indexGroupKshape * 4));

                log.Debug("komaShapeOffset:" + komaShapeOffset);

                // DTX File
                Node dtx = Navigator.SearchNode <Node>(source.Root, Path.Combine("/" + Directory, "koma-" + dtxName + ".dtx"));

                DataReader dtxReader = new DataReader(dtx.Stream);

                int     magicid           = dtxReader.ReadInt32();
                byte    type              = dtxReader.ReadByte();
                byte    type_alt          = dtxReader.ReadByte();
                short   totalFramesNumber = dtxReader.ReadInt16();
                short   digPointer        = dtxReader.ReadInt16();
                short   unknown           = dtxReader.ReadInt16();
                byte[]  width             = new byte[totalFramesNumber];
                byte[]  height            = new byte[totalFramesNumber];
                short[] frameIndex        = new short[totalFramesNumber];
                for (int j = 0; j < totalFramesNumber; j++)
                {
                    width[j]      = dtxReader.ReadByte();
                    height[j]     = dtxReader.ReadByte();
                    frameIndex[j] = dtxReader.ReadInt16();
                }

                BinaryFormat bfDIG = new BinaryFormat(dtx.Stream, (long)digPointer, (dtx.Stream.Length - (long)digPointer));

                DIG dig = (DIG)ConvertFormat.With <Binary2DIG>(bfDIG);

                // Iterate KomaShape

                komaShapeReader.Stream.Position = komaShapeOffset;
                // Fichero Dig tiene 08 de ancho y 872 de alto
                // 08 * 872 / 2 = 3488 bytes
                byte[] dtxPixels = new byte[192 * 240 / 2]; // *** REVISAR

                int x = 0;
                int y = 0;

                log.Debug("==KOMASHAPE==");

                // Iterate kshape
                for (int k = 0; k < 0x14; k++)
                {
                    byte blockDTX = komaShapeReader.ReadByte();
                    log.Debug(k + " - Byte: " + blockDTX);

                    if (blockDTX > 00)
                    {
                        blockDTX -= 1;
                        // Empieza el primer bloque en el dtx
                        long startIndex = frameIndex[blockDTX] * 0x20 + dig.PixelsStart + 32;
                        log.Debug("startIndex:" + startIndex);

                        int blockSize = width[blockDTX] * 8 * height[blockDTX] * 8;

                        for (int l = 0; l < blockSize; l++)
                        {
                            int position = GetIndex(PixelEncoding.Lineal, x, y, 192, 240, new Size(8, 8));

                            dtxPixels[position] = dig.Pixels.GetData()[startIndex + l];
                            log.Debug(l + " - dtxPixels:" + dtxPixels[l]);

                            x += 1;
                            if (x >= 192)
                            {
                                x  = 0;
                                y += 1;
                            }
                            log.Debug("x: " + x);
                            log.Debug("y: " + y);
                        }
                    }
                    x += 48;
                    if (x >= 192)
                    {
                        x  = 0;
                        y += 48;
                    }
                    log.Debug("x: " + x);
                    log.Debug("y: " + y);
                }
                log.Debug("====");


                // Generate new image
                PixelArray extractedDTX = new PixelArray
                {
                    Width  = 192,
                    Height = 240,
                };
                Palette palette = dig.Palette;

                extractedDTX.SetData(dtxPixels, PixelEncoding.Lineal, ColorFormat.Indexed_8bpp);

                var img = extractedDTX.CreateBitmap(palette, 0);
                var s   = new MemoryStream();
                img.Save(s, System.Drawing.Imaging.ImageFormat.Png);
                img.Save("test.png");

                // Add to container
                var n = new Node(dtxName, new BinaryFormat(DataStreamFactory.FromStream(s)));
                output.Root.Add(n);
            }

            return(output);
        }
示例#39
0
文件: DCT.cs 项目: Wiladams/NewTOAPIA
        /// <summary>
        /// Compute the Forward DCT
        /// </summary>
        /// <param name="imgBuffer">f(x, y); source image</param>
        /// <param name="dctBuffer">F(u, v); DCT coefficients</param>
        /// <param name="fBasis">DCT basis functions</param>
        public PixelArray ForwardDCT(PixelArray imgBuffer)
        {
            int N = fBlockSize;

            // extract the dimensions of the image
            int width = imgBuffer.Width;
            int height = imgBuffer.Height;

            // Create the array of DCT coefficients 
            PixelArray<RGBd> dctBuffer = new PixelArray<RGBd>(width, height);

            // intermediate result (an NxN block)
            PixelArray<RGBd> dctBlock = new PixelArray<RGBd>(N, N);

            //
            // for every NxN block of the image
            //
            for (int y = 0; y < height; y += N)
            {
                for (int x = 0; x < width; x += N)
                {
                    //
                    // do the first matrix multiplication
                    // ([fBasis]' [imgBuffer])
                    // and store the results in dctBlock
                    //
                    for (int col = 0; col < N; ++col)
                    {
                        for (int row = 0; row < N; ++row)
                        {
                            RGBd result = new RGBd(0.0, 0.0, 0.0);
                            for (int index = 0; index < N; ++index)
                            {
                                BGRb pixel = new BGRb(imgBuffer.GetPixelBytes(x + index, y + row));
                                double cosVal_transpose = fBasis[index, col];

                                result.red += cosVal_transpose * pixel.Red;
                                result.green += cosVal_transpose * pixel.Green;
                                result.blue += cosVal_transpose * pixel.Blue;
                            }
                            dctBlock.SetPixel(col, row, result);
                        }
                    }

                    //
                    // do the second matrix multiplication
                    // ([dctBlock] [fBasis])
                    // and store the results in dctBuffer
                    //
                    for (int col2 = 0; col2 < N; ++col2)
                    {
                        for (int row2 = 0; row2 < N; ++row2)
                        {
                            RGBd result = new RGBd(0.0, 0.0, 0.0);
                            for (int index = 0; index < N; ++index)
                            {
                                RGBd coeff = new RGBd(dctBlock.GetPixelBytes(col2, index));
                                double cosVal = fBasis[index, row2];

                                result.red += coeff.Red * cosVal;
                                result.green += coeff.Green * cosVal;
                                result.blue += coeff.Blue * cosVal;
                            }
                            dctBuffer.SetPixel(x + col2, y + row2, result);
                        }
                    }
                }
            }

            return dctBuffer;
        }
示例#40
0
 public override void PixBltBGRAb(PixelArray<BGRAb> pixBuff, int x, int y)
 {
     PixBltPixelArray(pixBuff, x, y);
 }
示例#41
0
        public override void PixBltLumb(PixelArray<Lumb> pixMap, int x, int y)
        {
            MemoryStream ms = new MemoryStream();

            // 2. Run length encode the image to a memory stream
            NewTOAPIA.Imaging.TargaLuminanceRLE rlc = new NewTOAPIA.Imaging.TargaLuminanceRLE();
            rlc.Encode(pixMap, ms);

            // 3. Get the bytes from the stream
            byte[] imageBytes = ms.GetBuffer();
            int dataLength = (int)imageBytes.Length;

            // 4. Allocate a buffer chunk to accomodate the bytes, plus some more
            BufferChunk chunk = new BufferChunk(dataLength + 128);

            // 5. Put the command, destination, and data size into the buffer first
            chunk += (int)UICommands.PixBltLuminance;
            ChunkUtils.Pack(chunk, x, y);
            ChunkUtils.Pack(chunk, pixMap.Width, pixMap.Height);
            chunk += dataLength;

            // 6. Put the image bytes into the chunk
            chunk += imageBytes;


            // 6. Finally, send the packet
            SendCommand(chunk);
        }