private Vector3[] m_CachedVertPos; //used in dragging handle, cache the starting position of verts

            #endregion "data"

            #region "public method"
            // public method

            public void Init(EditableMesh m, MeshSelection sel, Pivotor p)
            {
                m_Mesh      = m;
                m_Selection = sel;
                m_Pivot     = p;
                Dbg.Assert(m_Pivot != null, "SoftSelection.Init: pivotor is null");

                m_Range = 1f;

                m_Cont = new _Data[m.mesh.vertexCount];
                for (int i = 0; i < m_Cont.Length; ++i)
                {
                    m_Cont[i] = new _Data();
                }

                m_EffectVertIdxLst = new VLst();

                m_Mode        = Mode.Off;
                m_PrepareMode = PrepareMode.Always;

                // atten curve
                var res = (SoftSelectionRes)AssetDatabase.LoadAssetAtPath(SOFTSEL_ATTEN_CURVE_PATH, typeof(SoftSelectionRes));

                if (res == null)
                {
                    res = ScriptableObject.CreateInstance <SoftSelectionRes>();
                    AssetDatabase.CreateAsset(res, SOFTSEL_ATTEN_CURVE_PATH);
                    res = (SoftSelectionRes)AssetDatabase.LoadAssetAtPath(SOFTSEL_ATTEN_CURVE_PATH, typeof(SoftSelectionRes));
                    Dbg.Assert(res != null, "SoftSelection.Init: failed to create curve asset for SoftSelection");
                }
                m_Atten = res.attenCurve;

                MeshManipulator.evtHandleDraggingStateChanged += this._OnHandleDraggingStateChanged;
            }
示例#2
0
 public void Init(EditableMesh mesh, Pivotor pivot)
 {
     m_Mesh  = mesh;
     m_Pivot = pivot;
 }
示例#3
0
 public void Init(EditableMesh m, Pivotor pivot)
 {
     m_Mesh  = m;
     m_Pivot = pivot;
     m_Tr    = m_Mesh.transform;
 }