void Start() { gameManager = FindObjectOfType <PitsGameManager>(); selectedicon = FindObjectOfType <PitsEquippedItemController>(); Safespot = transform.position; valorMonedas = 1 + PlayerPrefs.GetInt(MenuController.currentPlayer + "StoreObjectActive7"); moveSpeed *= PlayerPrefs.GetInt(MenuController.currentPlayer + "StoreObjectActive6") + 1; }
// Start is called before the first frame update void Start() { gameManager = FindObjectOfType <PitsGameManager>(); selectedicon = FindObjectOfType <PitsEquippedItemController>(); player = FindObjectOfType <PitsPlayerController>(); icon = transform.GetChild(0).gameObject; carParked = new Vector3(-9.2f, -2.6f, 0f); carExit = new Vector3(-9.2f, -9.18f, 0f); gameManager.PlaySound("carenter"); }