示例#1
0
 private void HandleDefence()
 {
     if (defense)
     {
         // Go to the enemy mothership and keep trying to push.
         foreach (var pirate in game.GetMyLivingPirates())
         {
             // Get the enemy's closest capsule to the pirate.
             var closestCapsule = game.GetEnemyCapsules().OrderBy(capsule => capsule.Distance(pirate)).FirstOrDefault();
             if (closestCapsule != null)
             {
                 var closestCapsulePirate = game.GetEnemyLivingPirates().Where(enemy => enemy.HasCapsule() && enemy.Capsule.Equals(closestCapsule)).FirstOrDefault();
                 var closestMothership    = game.GetEnemyMotherships().OrderBy(mothership => mothership.Distance(pirate)).FirstOrDefault();
                 if (closestMothership != null)
                 {
                     if (closestCapsulePirate != null)
                     {
                         if (!TryPush(pirate, closestCapsulePirate))
                         {
                             pirate.Sail(closestMothership.Location.Towards(closestCapsulePirate, (int)(game.MothershipUnloadRange * 0.5)));
                         }
                     }
                     else
                     {
                         pirate.Sail(closestMothership.Location.Towards(closestCapsule, (int)(game.MothershipUnloadRange * 0.5)));
                     }
                 }
             }
         }
     }
 }
示例#2
0
 private void Initialize(PirateGame pirateGame)
 {
     game         = pirateGame;
     FinishedTurn = new Dictionary <Pirate, bool>();
     myPirates    = game.GetMyLivingPirates().ToList();
     scale        = (((double)(game.Cols.Power(2) + game.Rows.Power(2))).Sqrt());
     NumOfAssignedPiratesToWormhole = new Dictionary <Wormhole, int>();
     NewWormholeLocation            = new Dictionary <Wormhole, Location>();
     foreach (Wormhole wormhole in game.GetAllWormholes())
     {
         NewWormholeLocation.Add(wormhole, wormhole.Location);
         NumOfAssignedPiratesToWormhole.Add(wormhole, 0);
     }
     enemyCapsulesPushes = game.GetEnemyCapsules().ToDictionary(key => key, value => 0);
     pirateDestinations  = new Dictionary <Pirate, Location>();
     //bunkeringPirates = new List<Pirate>();
     asteroids = new Dictionary <Asteroid, bool>();
     foreach (Pirate pirate in myPirates)
     {
         FinishedTurn.Add(pirate, false);
     }
     foreach (var asteroid in game.GetLivingAsteroids())
     {
         asteroids.Add(asteroid, false);
     }
     defense     = game.GetMyMotherships().Count() == 0 || game.GetMyCapsules().Count() == 0;
     piratePairs = new Dictionary <Pirate, Pirate>();
 }
示例#3
0
 private void Initialize(PirateGame game)
 {
     this.game             = game;
     this.myPirates        = game.GetMyLivingPirates().ToList();
     this.myCapsules       = game.GetMyCapsules().ToList();
     this.myMotherships    = game.GetMyMotherships().ToList();
     this.enemyMotherships = game.GetEnemyMotherships().ToList();
     this.enemyPirates     = game.GetEnemyLivingPirates().ToList();
     this.enemyCapsules    = game.GetEnemyCapsules().ToList();
 }
示例#4
0
 private void Initialize(PirateGame pirateGame)
 {
     game = pirateGame;
     availableAsteroids = game.GetLivingAsteroids().ToList();
     availablePirates   = pirateGame.GetMyLivingPirates().ToList();
     pirateDestinations = new Dictionary <Pirate, Location>();
     enemyCapsulePushes = new Dictionary <Capsule, int>();
     foreach (var capsule in game.GetEnemyCapsules())
     {
         enemyCapsulePushes[capsule] = 0;
     }
     bunkeringPirates           = new List <Pirate>();
     myPiratesWithCapsulePushes = game.GetMyLivingPirates().Where(p => p.HasCapsule()).ToDictionary(pirate => pirate, pirate => 0);
 }
示例#5
0
 private void Initialize(PirateGame game)
 {
     game             = game;
     myPirates        = game.GetMyLivingPirates().ToList();
     myCapsules       = game.GetMyCapsules().ToList();
     myMotherships    = game.GetMyMotherships().ToList();
     enemyMotherships = game.GetEnemyMotherships().ToList();
     enemyPirates     = game.GetEnemyLivingPirates().ToList();
     enemyCapsules    = game.GetEnemyCapsules().ToList();
     asteroids        = new Dictionary <Asteroid, bool>();
     foreach (var asteroid in game.GetLivingAsteroids())
     {
         asteroids.Add(asteroid, false);
     }
 }
示例#6
0
 private void Defence()
 {
     foreach (var pirate in game.GetMyLivingPirates())
     {
         // Get the closest enemy capsule.
         var closestCapsule = game.GetEnemyCapsules().OrderBy(capsule => capsule.Distance(pirate)).FirstOrDefault();
         if (closestCapsule != null)
         {
             // Get the person who holds the capsule.
             var capsuleHolder     = game.GetEnemyLivingPirates().Where(enemy => enemy.HasCapsule() && enemy.Capsule.Equals(closestCapsule)).FirstOrDefault();
             var closestMothership = game.GetEnemyMotherships().OrderBy(mothership => mothership.Distance(closestCapsule)).FirstOrDefault();
             if (capsuleHolder != null)
             {
                 // There is a capsule holder. Attempt push.
                 if (!DefensivePush(pirate, capsuleHolder))
                 {
                     // Go towards the capsule's location between the closest mothership to the capsule as well.
                     if (closestMothership != null)
                     {
                         // Go inbetween.
                         pirate.Sail(closestMothership.Location.Towards(capsuleHolder, (int)(game.MothershipUnloadRange * 0.5)));
                         Print("Pirate " + pirate.ToString() + " sails towards " + closestMothership.Location.Towards(capsuleHolder, (int)(game.MothershipUnloadRange * 0.5)));
                     }
                     else
                     {
                         // Leave the capsule holder. They dont have a mothership. Go do something else.
                     }
                 }
             }
             else
             {
                 // No capsule holder. Regardless, go between.
                 pirate.Sail(closestMothership.Location.Towards(closestCapsule, (int)(game.MothershipUnloadRange * 0.5)));
                 Print("Pirate " + pirate.ToString() + " sails towards " + closestMothership.Location.Towards(closestCapsule, (int)(game.MothershipUnloadRange * 0.5)));
             }
         }
     }
 }
示例#7
0
        /// <summary> Tries to kill an enemy, alone or with other pirates </summary>
        /// <returns> A tuple with bool and the action string </returns>

        protected static Tuple <bool, string> TryKill(Pirate pirate)
        {
            foreach (Pirate enemy in game.GetEnemyLivingPirates().OrderBy(pirate.Distance).Where(e => pirate.CanPush(e)))
            {
                var killLocation = Utils.NearestKillLocation(enemy.Location);

                if (((double)killLocation.Item1 + enemy.MaxSpeed / 2) / pirate.PushDistance <= 1)
                {
                    pirate.Push(enemy, killLocation.Item2);
                    Main.didTurn.Add(pirate.Id);
                    Main.piratesPushed.Add(enemy);
                    return(new Tuple <bool, string>(true, "Killed enemy"));
                }

                double killCost    = killLocation.Item1 + ((double)enemy.MaxSpeed / 2);
                var    helpers     = game.GetMyLivingPirates().Where(h => h.CanPush(enemy) && h.Id != pirate.Id && !Main.didTurn.Contains(h.Id)).OrderBy(h => h.PushDistance);
                var    killHelpers = helpers.Where(h => killCost / ((double)h.PushDistance + pirate.PushDistance) <= 1);

                if (killHelpers.Any())
                {
                    var partner = killHelpers.OrderByDescending(h => killCost / ((double)h.PushDistance + pirate.PushDistance) <= 1).First();

                    pirate.Push(enemy, killLocation.Item2);
                    Main.didTurn.Add(pirate.Id);

                    partner.Push(enemy, killLocation.Item2);
                    Main.didTurn.Add(partner.Id);

                    Main.piratesPushed.Add(enemy);
                    return(new Tuple <bool, string>(true, "Couple killed holder"));
                }

                if (enemy.HasCapsule() && game.GetEnemyCapsules().ToList().Any() && game.GetEnemyMotherships().ToList().Any())
                {
                    var nearestCapsule = Utils.OrderByDistance(game.GetEnemyCapsules().ToList(), pirate.Location).First();
                    var nearestShip    = Utils.OrderByDistance(game.GetEnemyMotherships().ToList(), nearestCapsule.Location).First();

                    // If they can make him drop his capsule but not kill him
                    if (helpers.Count() + 1 >= enemy.NumPushesForCapsuleLoss)
                    {
                        var pushers = helpers.Take(enemy.NumPushesForCapsuleLoss - 1).ToList();
                        pushers.Add(pirate);

                        var pushLocation = Utils.NearestKillLocation(enemy.GetLocation()).Item2;

                        if (Utils.NearestKillLocation(enemy.GetLocation()).Item2.Distance(nearestCapsule) < nearestShip.Distance(nearestCapsule))
                        {
                            pushLocation = nearestShip.GetLocation();
                        }

                        pushers.ForEach(m => m.Push(enemy, pushLocation));

                        Main.didTurn.AddRange(from p in pushers select p.Id);
                        Main.piratesPushed.Add(enemy);
                        return(new Tuple <bool, string>(true, " pirates droped the enemy capsule"));
                    }
                }
            }

            return(new Tuple <bool, string>(false, "Did not run"));
        }
        override public string Preform()
        {
            if (game.GetEnemyCapsules().Count() == 0 || game.GetEnemyMotherships().Count() == 0)
            {
                return(Utils.GetPirateStatus(pirate, "No enemy capsules or ships"));
            }

            var nearestCapsule = Utils.OrderByDistance(game.GetEnemyCapsules().ToList(), pirate.Location).First();
            var nearestShip    = Utils.OrderByDistance(game.GetEnemyMotherships().ToList(), nearestCapsule.Location).First();

            if (Main.didTurn.Contains(pirate.Id))
            {
                return(Utils.GetPirateStatus(pirate, "Already did turn"));
            }

            if (Utils.HasEnemyBomb(pirate))
            {
                return(Utils.GetPirateStatus(pirate, Sailing.SafeSail(pirate, new Location(0, 0))));
            }

            var sortedEnemyHolders = Utils.EnemyHoldersByDistance(pirate.GetLocation()).Where(enemy => !Main.piratesPushed.Contains(enemy) && pirate.CanPush(enemy));

            bool shouldGo = !sortedEnemyHolders.Any() || pirate.MaxSpeed * 4 + pirate.Distance(nearestShip) < sortedEnemyHolders.First().Distance(nearestShip);

            if (shouldGo)
            {
                foreach (Wormhole hole in game.GetAllWormholes().Where(h => h.Distance(nearestShip) < pirate.MaxSpeed * 10 && !Main.wormsPushed.Contains(h)))
                {
                    var  molesByDistance    = Utils.PiratesWithTask(TaskType.MOLE).OrderBy(hole.Distance);
                    bool closest            = molesByDistance.First().Id == pirate.Id || (molesByDistance.Count() > 1 && molesByDistance.Take(2).Contains(pirate));
                    var  eholdersbydistance = Utils.EnemyHoldersByDistance(nearestShip.GetLocation());

                    if (!pirate.CanPush(hole) && pirate.PushRange < pirate.Distance(hole) && closest)
                    {
                        var wormLoc    = pirate.Location.Towards(hole, pirate.Distance(hole) - hole.WormholeRange);
                        var assDanger  = game.__livingAsteroids.Any(a => a.Location.Add(a.Direction).Distance(pirate) <= a.Size + pirate.MaxSpeed * 2);
                        var bombDanger = game.__stickyBombs.Any(b => b.Distance(pirate) < b.ExplosionRange + pirate.MaxSpeed * 2);

                        var wormPushLocation = pirate.Location.Towards(hole, pirate.Distance(hole) - pirate.PushRange);
                        var caseI            = pirate.Distance(wormPushLocation) / pirate.MaxSpeed >= pirate.PushReloadTurns;
                        var caseII           = true;

                        if (eholdersbydistance.Any())
                        {
                            caseII = hole.Distance(nearestShip) + pirate.MaxSpeed * 4 < eholdersbydistance.First().Distance(nearestShip);
                        }

                        if (!assDanger && !bombDanger && caseI && caseII)
                        {
                            pirate.Sail(wormLoc);
                            Main.didTurn.Add(pirate.Id);
                            return(Utils.GetPirateStatus(pirate, "Sailing out to worm hole "));
                        }

                        if (caseI && caseII)
                        {
                            return(Utils.GetPirateStatus(pirate, "Safely sailing out to worm hole " + Sailing.SafeSail(pirate, wormLoc)));
                        }
                    }

                    var enemyHolders = Utils.EnemyHoldersByDistance(pirate.GetLocation()).SkipWhile(Main.piratesPushed.Contains).OrderBy(hole.Distance);

                    if (pirate.CanPush(hole) && hole.IsActive && enemyHolders.Any() && hole.Distance(nearestShip) < hole.Partner.Distance(nearestShip))
                    {
                        foreach (Pirate enemyHolder in enemyHolders)
                        {
                            int cost = enemyHolder.Distance(hole) + enemyHolder.MaxSpeed / 2;

                            if (cost < pirate.PushDistance)
                            {
                                pirate.Push(hole, pirate.Location.Towards(enemyHolder.Location, cost));
                                Main.didTurn.Add(pirate.Id);
                                Main.piratesPushed.Add(enemyHolder);
                                Main.wormsPushed.Add(hole);
                                return(Utils.GetPirateStatus(pirate, "Pushed hole on enemy"));
                            }
                        }
                    }

                    if (pirate.CanPush(hole) && Main.mines.Any())
                    {
                        pirate.Push(hole, Main.mines.OrderBy(nearestShip.Distance).First());
                        Main.didTurn.Add(pirate.Id);
                        Main.wormsPushed.Add(hole);
                        return(Utils.GetPirateStatus(pirate, "Pushed hole away"));
                    }
                }
            }

            foreach (Pirate enemyHolder in sortedEnemyHolders)
            {
                game.Debug("pirate can push holder:  " + pirate.CanPush(enemyHolder));
                var    killLocation = Utils.NearestKillLocation(enemyHolder.Location);
                double maxDistance  = ((double)killLocation.Item1 + enemyHolder.MaxSpeed / 2);
                var    canKillAlone = maxDistance / pirate.PushDistance <= 1;

                if (canKillAlone)
                {
                    pirate.Push(enemyHolder, killLocation.Item2);
                    Main.didTurn.Add(pirate.Id);
                    Main.piratesPushed.Add(enemyHolder);
                    return(Utils.GetPirateStatus(pirate, "Killed enemy holder"));
                }

                // Initialize variables
                var pushHelpers = game.GetMyLivingPirates().Where(h => h.CanPush(enemyHolder) && !Main.didTurn.Contains(h.Id)).OrderBy(h => h.PushDistance);
                var killHelpers = pushHelpers.Where(h => h.Id != pirate.Id && ((double)killLocation.Item1 + enemyHolder.MaxSpeed / 2) / ((double)h.PushDistance + pirate.PushDistance) <= 1);

                // If they can kill him
                if (killHelpers.Any())
                {
                    var partner = killHelpers.OrderByDescending(h => maxDistance / ((double)h.PushDistance + pirate.PushDistance) <= 1).First();
                    pirate.Push(enemyHolder, killLocation.Item2);
                    partner.Push(enemyHolder, killLocation.Item2);
                    Main.didTurn.AddRange(new List <int> {
                        pirate.Id, partner.Id
                    });
                    Main.piratesPushed.Add(enemyHolder);
                    return(Utils.GetPirateStatus(pirate, "Couple killed enemy holder"));
                }

                // If they can make him drop his capsule but not kill him
                if (pushHelpers.Count() >= enemyHolder.NumPushesForCapsuleLoss)
                {
                    var pushers = pushHelpers.Take(enemyHolder.NumPushesForCapsuleLoss).ToList();

                    var pushLocation = Utils.NearestKillLocation(enemyHolder.GetLocation()).Item2;

                    if (Utils.NearestKillLocation(enemyHolder.GetLocation()).Item2.Distance(nearestCapsule) < nearestShip.Distance(nearestCapsule))
                    {
                        pushLocation = nearestShip.GetLocation();
                    }

                    pushers.ForEach(m => m.Push(enemyHolder, pushLocation));
                    Main.didTurn.AddRange(from p in pushers select p.Id);

                    Main.piratesPushed.Add(enemyHolder);
                    return(Utils.GetPirateStatus(pirate, enemyHolder.NumPushesForCapsuleLoss + " pirates droped the enemy capsule"));
                }

                // Boost enemy to closest dropers couple
                var  myMoles             = Utils.PiratesWithTask(TaskType.MOLE).ToList().Where(p => p.Id != pirate.Id && p.PushReloadTurns <= 1).OrderBy(p => p.Distance(nearestShip)).ToList();
                var  regularEnemyPirates = game.GetEnemyLivingPirates().Where(prt => !prt.HasCapsule()).ToList();
                bool shouldUseBuddies    = myMoles.Any() && pirate.PushRange + pirate.MaxSpeed / 2 < myMoles.OrderBy(pirate.Distance).First().Distance(pirate);
                bool enemyIsTerr         = Utils.HasMyBomb(enemyHolder);

                if (regularEnemyPirates.Any() && myMoles.Count() >= 2 && shouldUseBuddies && !enemyIsTerr)
                {
                    foreach (Pirate A in myMoles)
                    {
                        foreach (Pirate B in myMoles.Where(m => m.Id != A.Id))
                        {
                            if (A.Distance(pirate) < A.PushRange * 1.5)
                            {
                                continue;
                            }

                            var centerLoc    = Utils.Center(A.Location, B.Location);
                            var pushLocation = pirate.GetLocation().Towards(centerLoc, pirate.PushDistance - enemyHolder.MaxSpeed / 2);

                            bool checkI  = pushLocation.Distance(A) <= A.PushRange && pushLocation.Distance(B) <= B.PushRange;
                            bool checkII = enemyHolder.StateName == "normal";

                            // TODO add check if there is a booster close to the enemy pirate
                            if (checkI && checkII)
                            {
                                pirate.Push(enemyHolder, centerLoc);
                                Main.didTurn.Add(pirate.Id);
                                Main.piratesPushed.Add(enemyHolder);
                                return(Utils.GetPirateStatus(pirate, "Pushed pirates towards buddies!"));
                            }
                        }
                    }
                }
            }

            int radius      = (game.PushRange + game.HeavyPushDistance) / 3;
            int coupleIndex = Utils.PiratesWithTask(TaskType.MOLE).OrderBy(nearestShip.Distance).ToList().IndexOf(pirate) / 2;

            if (coupleIndex > 0)
            {
                radius += game.HeavyPushDistance;
            }

            var loc = nearestShip.GetLocation().Towards(nearestCapsule, radius);


            foreach (Pirate enemyHolder in sortedEnemyHolders)
            {
                var CheckI   = enemyHolder.Distance(nearestShip) < 2 * pirate.PushRange + pirate.Distance(nearestShip);
                var CheckII  = pirate.PushReloadTurns <= (enemyHolder.Distance(nearestShip) - pirate.Distance(nearestShip)) / (2 * enemyHolder.MaxSpeed);
                var CheckIII = pirate.Distance(loc) < 2 * pirate.MaxSpeed;
                var CheckIV  = game.GetMyLivingPirates().Count(p => p.Id != pirate.Id && p.GetLocation().Col == pirate.Location.Col && p.GetLocation().Row == pirate.Location.Row) >= 1;
                //var CheckV = Utils.PiratesWithTask(TaskType.MOLE).OrderBy(enemyHolder.Distance).First().Id == pirate.Id;

                //game.Debug(CheckI + "   ||  " + CheckII + "   ||  " + CheckIII + "   ||  " + CheckIV + "   ||  "/*+ CheckV + "   ||  "*/);
                if (CheckI && CheckII && CheckIII && CheckIV /* && CheckV*/)
                {
                    return(Utils.GetPirateStatus(pirate, "Sailing out to enemy holder " + Sailing.SafeSail(pirate, enemyHolder.GetLocation())));
                }
            }

            return(Utils.GetPirateStatus(pirate, "Is sailing to position, " + Sailing.SafeSail(pirate, loc)));
        }
        //--------------------------------------------


        public void DoTurn(PirateGame game)
        {
            Main.game = game;

            ///*
            game.Debug("Kol od baleivav penimah");
            game.Debug("Nefesh Yehudi homiyah,");
            game.Debug("Ul(e)faatei mizrach kadimah,");
            game.Debug("Ayin leTziyon tzofiyah;");
            game.Debug("");
            game.Debug("Od lo avdah tikvateinu,");
            game.Debug("Hatikvah bat sh(e)not alpayim,");
            game.Debug("Lihyot am chofshi b(e)artzeinu,");
            game.Debug("Eretz-Tziyon virushalayim.");
            game.Debug("");
            //*/

            if (goStick.Any() && !game.GetMyPirateById(goStick.First().Id).IsAlive())
            {
                goStick.Clear();
            }

            // Clearing objects
            didTurn.Clear();
            sailToworm.Clear();
            capsulesTargetted.Clear();
            asteroidsPushed.Clear();
            piratesPushed.Clear();
            wormsPushed.Clear();

            // Gettings the mines
            if (game.GetMyCapsules().Any() && game.Turn == 1)
            {
                game.GetMyCapsules().Where(cap => cap.Holder == null && !mines.Contains(cap.Location)).ToList().ForEach(cap => mines.Add(cap.Location));
            }

            if (game.GetEnemyCapsules().Any() && game.Turn == 1)
            {
                game.GetEnemyCapsules().Where(cap => cap.Holder == null && !enemyMines.Contains(cap.Location)).ToList().ForEach(cap => enemyMines.Add(cap.Location));
            }

            unemployedPirates = game.GetMyLivingPirates().ToList();
            HandTasks();

            foreach (Pirate pirate in game.GetMyLivingPirates().Where(p => p.StateName != game.STATE_NAME_HEAVY).OrderByDescending(p => tasks[p.Id].Item2.HeavyWeight()))
            {
                if (tasks[pirate.Id].Item2.HeavyWeight() <= 0)
                {
                    break;
                }

                var switchWith = game.GetMyLivingPirates().Where(p => p.Id != pirate.Id &&
                                                                 tasks[p.Id].Item2.HeavyWeight() < tasks[pirate.Id].Item2.HeavyWeight() &&
                                                                 p.StateName == game.STATE_NAME_HEAVY)
                                 .OrderBy(p => tasks[p.Id].Item2.HeavyWeight());

                bool shouldNotSwitch = game.__livingAsteroids.Any(a => pirate.Distance(a) < pirate.MaxSpeed * 5) || game.GetEnemyLivingPirates().Any(e => pirate.Distance(e) < pirate.MaxSpeed * 3.5);

                if (shouldNotSwitch)
                {
                    break;
                }

                if (switchWith.Any() && pirate.StateName != game.STATE_NAME_HEAVY)
                {
                    switchWith.First().SwapStates(pirate);
                    didTurn.Add(switchWith.First().Id);
                    break;
                }
            }

            foreach (KeyValuePair <int, Tuple <TaskType, Task> > pair in tasks.OrderByDescending(pair => pair.Value.Item2.Priority()))
            {
                try {
                    var preform = pair.Value.Item2.Preform();

                    if (debug)
                    {
                        game.Debug(preform);
                    }
                } catch (System.Exception e) {
                    game.Debug(e.Message);
                }
            }

            if (stopStick == true)
            {
                Main.goStick.Clear();
            }
        }