//private static Pipes.Standard.StandardInpoint StdIn; public static void Main() { BasicConsole.WriteLine("Device Manager started."); Hardware.Processes.ProcessManager.CurrentProcess.InitHeap(); SystemCallResults SysCallResult = SystemCalls.StartThread(GCCleanupTask.Main, out GCThreadId); if (SysCallResult != SystemCallResults.OK) { BasicConsole.WriteLine("Device Manager: GC thread failed to create!"); } try { StdOut = new Pipes.Standard.StandardOutpoint(true); int StdOutPipeId = StdOut.WaitForConnect(); //int numOutpoints; //Pipes.BasicOutpoint.GetNumPipeOutpoints(out numOutpoints, out SysCallResult, Pipes.PipeClasses.Standard, Pipes.PipeSubclasses.Standard_In); //if (SysCallResult == SystemCallResults.OK && numOutpoints > 0) //{ // Pipes.PipeOutpointDescriptor[] OutpointDescriptors; // Pipes.BasicOutpoint.GetOutpointDescriptors(numOutpoints, out SysCallResult, out OutpointDescriptors, Pipes.PipeClasses.Standard, Pipes.PipeSubclasses.Standard_In); // // if (SysCallResult == SystemCallResults.OK) // { // for (int i = 0; i < OutpointDescriptors.Length; i++) // { // Pipes.PipeOutpointDescriptor Descriptor = OutpointDescriptors[i]; // //TODO: Filter to target // StdIn = new Pipes.Standard.StandardInpoint(Descriptor.ProcessId, false); // } // } //} uint loops = 0; while (!Terminating) { try { StdOut.Write(StdOutPipeId, "DM > Hello, world! (" + (FOS_System.String)loops++ + ")\n", true); SystemCalls.SleepThread(SystemCalls.IndefiniteSleepThread); } catch { BasicConsole.WriteLine("DM > Error writing to StdOut!"); BasicConsole.WriteLine(ExceptionMethods.CurrentException.Message); } SystemCalls.SleepThread(1000); } } catch { BasicConsole.WriteLine("DM > Error initialising!"); BasicConsole.WriteLine(ExceptionMethods.CurrentException.Message); } }
/// <summary> /// Clears the screen (currently by outputting 25 new lines, meaning scrolling back is still possible). /// </summary> public override void Clear() { //25 new lines clear out the screen StdOut.Write(StdOutPipeId, "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", true); }