public Population(Piperenderer piperendererInstance, int populationSize, GameObject birdPrefab) { PopulationMembers = new Dictionary <GameObject, Bird>(PopulationSize); this.piperendererInstance = piperendererInstance; PopulationSize = populationSize; Bird = birdPrefab; }
private void Awake() { if (_instance == null) { this._instance = this.GetComponent <Piperenderer>(); } this.Speed = 0.1f; }