void Start() { Menu.menu.scorePanel = scorePanel; Menu.menu.scoreText = menuScoreText; _randomSpawn = GetComponent <RandomSpawn>(); _tower = GameObject.Find("Tower"); _towerComponent = _tower.GetComponent <Tower>(); _pipeDirection = _tower.GetComponent <PipeDirectionController>(); _pipes = _tower.GetComponent <Pipes>(); _towerComponent.SetScore(0); Spawn(); }
void Start() { cubeTransforms.Add(new Vector3(0, 0, 0)); parent = GameObject.Find("3D"); tower = GameObject.Find("Tower"); GameObject gc = GameObject.Find("GameController"); //tower.transform.parent = parent.transform; Generate(); ChangeParent(); //tower.transform.position = cubeTransforms[cubeTransforms.Count - 2]; PipeDirectionController pip = tower.GetComponent <PipeDirectionController>(); pip.Position = cubeTransforms[cubeTransforms.Count - 2]; BoxCollider bc = buildLayers[1].AddComponent <BoxCollider>(); bc.isTrigger = true; gc.GetComponent <RandomSpawn>().yBegin = bc.bounds.max.y; gc.GetComponent <RandomSpawn>().yEnd = bc.bounds.max.y + 0.2f; }
protected virtual void Start() { _pipeController = GameObject.Find("Tower").GetComponent <PipeDirectionController>(); }
private void Start() { _tower = GameObject.Find("Tower"); _controller = _tower.GetComponent <PipeDirectionController>(); }