public void GainEnergy(int amountToGain) { if (currentEnergy + amountToGain > maximumEnergy) { currentEnergy = maximumEnergy; } else { currentEnergy += amountToGain; } SetEnergyText(); energyPipManager = configData.GetPlayerEnergyPipManager(); energyPipManager.ChangeValue(currentEnergy); }
public void SpendEnergy(int amount) { if (currentEnergy - amount < 0) { currentEnergy = 0; } else { currentEnergy -= amount; } SetEnergyText(); energyPipManager = configData.GetPlayerEnergyPipManager(); energyPipManager.ChangeValue(currentEnergy); }
public void GainHealth(int amountToGain) { if (currentHealth + amountToGain > maximumHealth) { currentHealth = maximumHealth; } else { currentHealth += amountToGain; } SetHealthText(); healthPipManager = configData.GetPlayerHealthPipManager(); healthPipManager.ChangeValue(currentHealth); }
public void TakeDamage(int amountToTake) { if (takeExtraDamageMultiplier != 0) { amountToTake = (int)(amountToTake * takeExtraDamageMultiplier); takeExtraDamageMultiplier = 0; } if (currentHealth - amountToTake > 0) { currentHealth -= amountToTake; } else { // Game over state here currentHealth = 0; } SetHealthText(); healthPipManager = configData.GetPlayerHealthPipManager(); healthPipManager.ChangeValue(currentHealth); }