/// <summary> /// When a trick is done, add points to players' scores /// </summary> /// <param name="trick"> The trick </param> /// <param name="winningPlayer"> The player who won the trick </param> /// <returns> List of messages to be sent </returns> protected override MessagePackets DoScoreTrick(List <Card> trick, Player winningPlayer) { foreach (Card c in trick) { if (PinochleTrickDecider.IsPoint(c)) { winningPlayer.SecretScore++; } } return(new MessagePackets()); }
/// <summary> /// Handle a KittyMessage /// </summary> /// <param name="kittyMessage"></param> /// <returns> List of messages to be sent </returns> public override MessagePackets HandleKitty(KittyMessage kittyMessage) { // Update player model Player player = GetCurrentPlayer(); player.Cards.AddRange(Kitty); foreach (Card c in kittyMessage.Kitty) { player.Cards.Remove(c); if (PinochleTrickDecider.IsPoint(c)) { player.SecretScore++; } } // Initiate trump round return(StartTrump(GetCurrentPlayerIndex())); }