private static void DrawPinkNoise(PinkTiledNoise noise) { noise.seed = EditorGUILayout.IntField("Seed", noise.seed); noise.amplitude = EditorGUILayout.Slider("Amplitude", noise.amplitude, 0.0f, 1.0f); noise.frequency = EditorGUILayout.FloatField("Frequency", noise.frequency); noise.octaveCount = EditorGUILayout.IntField("Octave count", noise.octaveCount); noise.persistence = EditorGUILayout.FloatField("Persistence", noise.persistence); noise.lacunarity = EditorGUILayout.FloatField("Lacunarity", noise.lacunarity); }