// Start is called before the first frame update
 void Start()
 {
     p  = GameObject.Find("Pause").GetComponent <Pause>();
     h  = GameObject.Find("Historia").GetComponent <Historia>();
     b  = GameObject.Find("Banana").GetComponent <Banana>();
     c  = GameObject.Find("Coco").GetComponent <Coco>();
     pi = GameObject.Find("Pinha").GetComponent <Pinha>();
     po = GameObject.Find("Portal").GetComponent <Portal>();
 }
 // Start is called before the first frame update
 void Start()
 {
     p  = GameObject.Find("Pause").GetComponent <Pause>();
     h  = GameObject.Find("Historia").GetComponent <Historia>();
     po = GameObject.Find("Portal").GetComponent <Portal>();
     b  = GameObject.Find("Banana").GetComponent <Banana>();
     c  = GameObject.Find("Coco").GetComponent <Coco>();
     pi = GameObject.Find("Pinha").GetComponent <Pinha>();
     n  = GameObject.Find("Neve").GetComponent <Neve>();
     h1 = GameObject.Find("HistoriaUm").GetComponent <HistoriaUm>();
     h2 = GameObject.Find("HistoriaDois").GetComponent <HistoriaDois>();
     //por = GameObject.Find("Portugues").GetComponent<Portugues>();
     bra = GameObject.Find("Brasil").GetComponent <Brasil>();
 }