示例#1
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.CompareTag("Player"))
     {
         pingwin.Damage(1);
         StartCoroutine(pingwin.Knockback(0.02f, 400, pingwin.transform.position));
     }
 }
示例#2
0
 public void OnTriggerEnter2D(Collider2D collision)
 {
     if (pingwin.controller.coints < cointToPast)
     {
         past = false;
         StartCoroutine(pingwin.Knockback(0.02f, 10, pingwin.transform.position));
         pingwin.Damage(1);
     }
     else
     {
         Destroy(gameObject);
     }
 }