void OnTriggerEnter2D(Collider2D col) { if (col.CompareTag("Player")) { pingwin.Damage(1); StartCoroutine(pingwin.Knockback(0.02f, 400, pingwin.transform.position)); } }
public void OnTriggerEnter2D(Collider2D collision) { if (pingwin.controller.coints < cointToPast) { past = false; StartCoroutine(pingwin.Knockback(0.02f, 10, pingwin.transform.position)); pingwin.Damage(1); } else { Destroy(gameObject); } }