示例#1
0
	protected override bool FirstRunExecute ()
	{
	    m_bIsConnect = false;
        //register msg
        //MessageManager.Instance.RegistMessage(MessageIdConstants.SC_PING, OnPong);
        m_iLastSendMsgTime = TimeManager.Instance.Now;
	    m_Instance = this;
		return false;
	}
示例#2
0
 public void SendMsgToServer(TBase msgValue)
 {
     if (CheckSocketStatus())
     {
         PingTickTask.ResetSendMsgTime();
         m_BufferTool.EncodeGamePackage(msgValue);
         Send(msgValue);
     }
 }
示例#3
0
 protected override bool FirstRunExecute()
 {
     m_bIsConnect = false;
     //register msg
     //MessageManager.Instance.RegistMessage(MessageIdConstants.SC_PING, OnPong);
     m_iLastSendMsgTime = TimeManager.Instance.Now;
     m_Instance         = this;
     return(false);
 }