/// <summary>
 /// Deletes an existing game
 /// </summary>
 public static void DeleteExistingGame(Game game)
 {
     IPingPongRepository<Game> _repo = new PingPongRepository<Game>();
     _repo.Delete(game.GameId);
 }
 /// <summary>
 /// Deletes existing game by identification number
 /// </summary>
 /// <param name="id"></param>
 public static void DeleteExistingGameById(int id)
 {
     IPingPongRepository<Game> _repo = new PingPongRepository<Game>();
     _repo.Delete(id);
 }
 /// <summary>
 /// Deletes an existing Player
 /// </summary>
 public static void DeleteExistingPlayer(Player player)
 {
     IPingPongRepository<Player> _repo = new PingPongRepository<Player>();
     _repo.Delete(player.PlayerId);
 }