void InitBuffer() { var d = new RenderTextureDescriptor(w, h, RenderTextureFormat.ARGBFloat, 0, 0); surf = new PingPongRenderTexture(d); flow = new PingPongRenderTexture(d); fixt = new PingPongRenderTexture(d); }
void InitBuffer() { var d = new RenderTextureDescriptor(w, h, RenderTextureFormat.ARGBFloat, 0, 0); velphi = new PingPongRenderTexture(d); forces = new PingPongRenderTexture[] { new PingPongRenderTexture(d), new PingPongRenderTexture(d), new PingPongRenderTexture(d) }; }