示例#1
0
文件: Jhin.cs 项目: Dekryptor/Port-1
        internal static void OnLoad()
        {
            if (Player.ChampionName != "Jhin")
            {
                return;
            }

            LoadSpell();
            LoadMenu();
            LoadEvents();
            LastPosition.Load();
            //初始化ping时间
            foreach (var enemy in HeroManager.Enemies)
            {
                PingList.Add(enemy.NetworkId, 0);
            }

            //DamageIndicator.DamageToUnit = GetRDmg;

            if (IsChinese)
            {
                Chat.Print("戏命师—烬 ".ToHtml(25) + "此刻,大美将致!".ToHtml(Color.PowderBlue, FontStlye.Cite));
            }
            else
            {
                Chat.Print("Jhin As The Virtuoso ".ToHtml(25) + "Art requires a certain cruelty!".ToHtml(Color.Purple, FontStlye.Cite));
            }
        }
示例#2
0
        internal static void OnLoad(EventArgs args)
        {
            if (Player.ChampionName != "Jhin")
            {
                return;
            }

            CNLib.MultiLanguage.Load(new Dictionary <string, Dictionary <string, string> >()
            {
                { "English", MultiLanguage.EnglishDictionary }
            });

            LoadSpell();
            LoadMenu();
            LoadEvents();
            LastPosition.Load();
            //初始化ping时间
            foreach (var enemy in HeroManager.Enemies)
            {
                PingList.Add(enemy.NetworkId, 0);
            }

            DamageIndicator.DamageToUnit = GetRDmg;

            if (IsChinese)
            {
                Game.PrintChat("戏命师—烬 ".ToHtml(25) + "此刻,大美将致!".ToHtml(Color.PowderBlue, FontStlye.Cite));
            }
            else
            {
                Game.PrintChat("Jhin As The Virtuoso ".ToHtml(25) + "Art requires a certain cruelty!".ToHtml(Color.Purple, FontStlye.Cite));
            }
        }
 private void OnTimedEvent(Object sender, EventArgs e)
 {
     foreach (XenaxDeviceConnection con in xenaxDeviceConnections)
     {
         if (!con.pingPending)
         {
             PingList.Add(PingConnectionAsync(con));
         }
     }
 }