public static void Postfix(PingInstance instance) { // Only beacons are synced here (not mission, vehicle or other signals) because spawning is handled differently for non-droppable entities if (!instance || !instance.GetComponent <Beacon>()) { return; } PingRenamed packet = new(NitroxEntity.GetId(instance.gameObject), instance.GetLabel(), SerializationHelper.GetBytes(instance.gameObject)); NitroxServiceLocator.LocateService <IPacketSender>().Send(packet); }