// Handles color better void OnTriggerEnter(Collider collider) { GameObject thingHit = collider.gameObject; if (thingHit.GetComponent <Ball>()) { pinCounter.ChangeColor(Color.red); } }
// Handles color better void OnTriggerEnter(Collider collider) { GameObject thingHit = collider.gameObject; if (thingHit.GetComponent <Ball>()) { pinCounter.ChangeColor(Color.red); } }