protected virtual void OnDisconnected(PinConnectionEventArgs args) { if (FDisconnected != null) { FDisconnected(this, args); } }
private void FInClient_Connected(object sender, PinConnectionEventArgs args) { if (FInClient[0] != null) { FClient = FInClient[0]; FClient.MqttMsgPublished += FClient_MqttMsgPublished; } }
private void disconnect(object sender, PinConnectionEventArgs args) { FAgents.Clear(); FOutput.SliceCount = 1; FOutput[0] = link; FOutput.Flush(); }
private void FInClient_Disconnected(object sender, PinConnectionEventArgs args) { if (FClient != null) { FClient.MqttMsgPublished -= FClient_MqttMsgPublished; FClient = null; } }
private void FInClient_Connected(object sender, PinConnectionEventArgs args) { if (FInClient.Count() > 0 && FInClient[0] != null) { FClient = FInClient[0]; FClient.MqttMsgPublishReceived += FClient_MqttMsgPublishReceived; FClient.MqttMsgSubscribed += FClient_MqttMsgSubscribed; FClient.MqttMsgUnsubscribed += FClient_MqttMsgUnsubscribed; } }
void FSource_Disconnected(object sender, PinConnectionEventArgs args) { this.invalidateconnect = true; if (this.oldsource != null) { this.oldsource.BeginQuery -= new DX11QueryableDelegate(AbstractQueryNode_BeginQuery); this.oldsource.EndQuery -= new DX11QueryableDelegate(AbstractQueryNode_EndQuery); } this.oldsource = null; }
void FInState_Disconnected(object sender, PinConnectionEventArgs args) { this.stateconnected = false; }
void FInState_Connected(object sender, PinConnectionEventArgs args) { this.stateconnected = true; }
void FGeometry_Disconnected(object sender, PinConnectionEventArgs args) { this.geomconnected = false; }
void FGeometry_Connected(object sender, PinConnectionEventArgs args) { this.geomconnected = true; }
void FSource_Connected(object sender, PinConnectionEventArgs args) { this.invalidateconnect = true; }
private void connect(object sender, PinConnectionEventArgs args) { FInput.Sync(); }
private void pin_Connected(object sender, PinConnectionEventArgs args) { IPin2 sink = sender as IPin2; this.SetLink(sink.InternalCOMInterf, args.OtherPin, false); }
void FInEngine_CnnEvent(object sender, PinConnectionEventArgs args) { this.FInvalidateConnect = true; }
private void FShaderProvider_Connected(object sender, PinConnectionEventArgs args) { RecalcShader(false); }
protected void connect(object sender, PinConnectionEventArgs args) { ( (Pin<BehaviorLink>) sender).Sync(); }
private void Input_Disconnected(object sender, PinConnectionEventArgs args) { FLogger.Log(LogType.Debug, "DisConnected"); init = true; }
private void Input_Connected(object sender, PinConnectionEventArgs args) { FLogger.Log(LogType.Debug, "connected"); }
protected void connect(object sender, PinConnectionEventArgs args) { ((Pin <BehaviorLink>)sender).Sync(); }
private void OnConnected(object sender, PinConnectionEventArgs args) { reset = true; }