示例#1
0
文件: GamePlay.cs 项目: PeyTy/InVitro
    void StartNewLevel()
    {
        pillSpawnState = PillSpawnState.Done;
        level++;
        if (pill != null && pill.obj != null)
        {
            pill.obj.active = false;
        }
        if (pillNext != null && pillNext.obj != null)
        {
            pillNext.obj.active = false;
        }
        pill     = null;
        pillNext = null;
        int i = 0;
        int j = 0;

        while (i < gridHeight)
        {
            j = 0;
            while (j < gridWidth)
            {
                if (room[j, i] != null)
                {
                    if (room[j, i].obj != null)
                    {
                        room[j, i].obj.active = false;
                    }
                    room[j, i] = null;
                }
                j++;
            }
            i++;
        }
        foreach (Tile tile in animateDestroy)
        {
            tile.obj.active = false;
        }
        animateDestroy = new List <Tile>();
        while (GameObject.Find("Spawned") != null)
        {
            GameObject.Find("Spawned").active = false;
        }
        FillBottleWithViruses();
    }
示例#2
0
文件: GamePlay.cs 项目: PeyTy/InVitro
    void UpdateRoom()
    {
        if (pill != null && pillSpawnState == PillSpawnState.Done)
        {
            ReposPill(pill);
        }

        AnimateDestroy();

        if (pillSpawnState == PillSpawnState.Up && pill != null)
        {
            pill.obj.transform.Translate(0, Time.deltaTime * 10f, 0);
            Hand.transform.rotation = Quaternion.Euler(0, 0, 45);
            if (pill.obj.transform.position.y >= 5.05f)
            {
                pillSpawnState = PillSpawnState.Down;
                pill.obj.transform.position =
                    new Vector3(bottle.transform.position.x, 5.1f, 0);
            }
        }

        if (pillSpawnState == PillSpawnState.Down && pill != null)
        {
            pill.obj.transform.position =
                new Vector3(
                    pill.obj.transform.position.x,
                    pill.obj.transform.position.y * 0.8f
                    +
                    Repos(3, 1).y * 0.2f
                    , 0);
            if (Hand.transform.rotation.z > -13)
            {
                Hand.transform.Rotate(0, 0, -Time.deltaTime * 60f);
            }
            if (pill.obj.transform.position.y <= Repos(3, 1).y + 0.05f)
            {
                pillSpawnState = PillSpawnState.Done;
                ReposPill(pill);
            }
        }

        int i = 0;
        int j = 0;

        while (i < gridWidth)
        {
            j = 0;
            while (j < gridHeight)
            {
                var tile = room[i, j];
                j++;
                if (tile == null)
                {
                    continue;
                }
                if (!tile.obj.active)
                {
                    tile.obj.active = true;
                }
                if (!tileIsPill(tile))
                {
                    tile.obj.transform.position =
                        Towards(tile.obj.transform.position, Repos(tile.x, tile.y));
                }
                else
                {
                    ReposPill(tile);
                }
            }
            i++;
        }
    }
示例#3
0
文件: GamePlay.cs 项目: PeyTy/InVitro
    void GameStep()
    {
        if (Input.GetKeyDown("space") && keyDown == false)
        {
            paused  = !paused;
            keyDown = true;
        }

        if (!Input.GetKeyDown("space") && keyDown == true)
        {
            keyDown = false;
        }

        if (paused)
        {
            return;
        }

        if (pillNext != null && pillNext.obj != null)
        {
            pillNext.obj.transform.position =
                SpawnPoint.transform.position;
        }

        var canControl = !(pill != null && pillSpawnState != PillSpawnState.Done);

        if (canControl)
        {
            GlobalMouseState();
        }

        if (canControl)
        {
            if (pillNext == null)
            {
                SpawnNextPill();
            }
        }

        singlesWait -= Time.deltaTime;
        if (singlesWait > 0f)
        {
            stepDelay = 0.1f;
            return;
        }

        var falls = FallSingles();

        if (FallDoubles() || falls)
        {
            singlesWait = 0.15f;
            return;
        }

        if (!canControl)
        {
            return;
        }

        MoveHorizontal();
        PillRotate();

        stepDelay -= Time.deltaTime;
        if (stepDelay > 0f)
        {
            return;
        }
        stepDelay = 0.75f;

        if (pill == null && !IsFree(3, 0))
        {
            Debug.Log("Wasted!");
            Looser.active = true;
            Looser.transform.localScale = new Vector3(popupScale * 0.7f, popupScale * 0.7f, 1);
            GameObject.Find("TextLooserScore").GetComponent <Text>().text = score.ToString() +
                                                                            (best > 0? "\nBest: " + best.ToString() : "");
        }

        if (pill == null)
        {
            pill           = pillNext;
            pillNext       = null;
            pillSpawnState = PillSpawnState.Up;
            pill.obj.transform.position =
                SpawnPoint.transform.position;
        }

        PillCheck();

        if (!WillPillFall())
        {
            stepDelay = 0.35f;
        }

        Match();

        if (IsLevelComplete())
        {
            Debug.Log("Well Done!");
            Winner.active = true;
            Winner.transform.localScale = new Vector3(popupScale * 0.7f, popupScale * 0.7f, 1);
            GameObject.Find("TextWinnerScore").GetComponent <Text>().text = score.ToString();
        }
    }