public void Render(RenderingContext renderingContext) { var spriteBatch = renderingContext.SpriteBatch; spriteBatch.DrawString(_font, $"Score: {Score}", new Vector2(400, 100), Color.White); spriteBatch.DrawString(_font, $"Next Piece:", new Vector2(400, 130), Color.White); _pieceRenderer.Render(renderingContext, new Vector2(400, 200), NextPiece, new Vector2(20)); }
public void Render(RenderingContext renderingContext) { var worldPosition = _boardRenderer.ToWorldPosition(_boardEntity.Transform, Position, Vector2.Zero); _pieceRenderer.Render(renderingContext, worldPosition, Piece); }