void Start() { map = GameObject.Find("Map").gameObject; cameraController = GameObject.Find("Main Camera").GetComponent <CameraController>(); roundController = GameObject.Find("CalculatorCanvas").GetComponent <RoundController>(); piecePlace = GameObject.Find("LevelManager").GetComponent <PiecePlace>(); levelManager = GameObject.Find("LevelManager").GetComponent <LevelManager>(); }
void Start() { levelManager = GameObject.Find("LevelManager").GetComponent <LevelManager>(); piecePlace = levelManager.GetComponent <PiecePlace>(); roundController = gameObject.GetComponent <RoundController>(); scoreTextA = gameObject.transform.FindChild("ScoreTextA").GetComponent <Text>(); scoreTextB = gameObject.transform.FindChild("ScoreTextB").GetComponent <Text>(); scorePanelB = gameObject.transform.FindChild("PanelB").gameObject.GetComponent <Image>(); scoreTextB.gameObject.SetActive(false); scorePanelB.enabled = false; }
void Start() { // set all scores to zero initially setValues(0, 0, 0, 0); spriteRenderer = GetComponent <SpriteRenderer>(); levelManager = GameObject.Find("LevelManager").GetComponent <LevelManager>(); levelEditor = GameObject.Find("EditorCanvas").GetComponent <LevelEditor>(); mapModeCanvas = GameObject.Find("MapModeCanvas").GetComponent <MapModeCanvas>(); piecePlace = GameObject.Find("LevelManager").GetComponent <PiecePlace>(); calculateAllColors(); changeColor(colorCache[mapModeCanvas.currentMode]); }
void Start() { piecePlace = GameObject.Find("LevelManager").GetComponent <PiecePlace>(); button = gameObject.GetComponent <Button>(); image = gameObject.transform.FindChild("Image").GetComponent <Image>(); remainderText = gameObject.transform.FindChild("Remainder").GetComponent <Text>(); ColorBlock colorBlock = button.colors; colorBlock.normalColor = highlightColor; button.colors = colorBlock; defaultColor = colorBlock.disabledColor; if (pieceType == PiecePlace.PieceType.Port) { select(); } else { deselect(); } }