public void CreatePieces(PieceNum _piece, float x, float y) { GameObject obj = Instantiate(pieces[(int)_piece]); Vector3 piecePos = new Vector3(x, y, 4.9f); obj.transform.position = piecePos; }
public void CreatePiece(PieceNum _piece, int x, int y, int _team) { GameObject obj = Instantiate(pieces[(int)_piece]); piece pic = obj.GetComponent <piece>(); pic.setSell(new Vector2(x, y)); pic.team_number = _team; if (_team == 1) { obj.GetComponent <Renderer>().material.color = new Color(0, 1, 0); } }
public void CreatePiece(PieceNum _piece, int x, int y, int _team) { GameObject obj = Instantiate(pieces[(int)_piece]); piece pic = obj.GetComponent <piece>(); pic.setSell(new Vector2(x, y)); pic.team_number = _team; pic.piece_num = _piece; if (_team == 1) { obj.GetComponent <Renderer>().material.color = new Color(0, 1, 0); } if (PieceNum.KING == _piece) { GamaManager.Instance.kings_info.kings.Add(pic); } }