public PieceFactoryImplementation(GameObject piecePrefab, PieceDataSorter pieceSorter) { this.piecePrefab = piecePrefab; this.pieceSorter = pieceSorter; GridItem gridItem = this.piecePrefab.GetComponent <GridItem>(); GridItemWidthInUnit = gridItem.WidthInUnit; GridItemHeightInUnit = gridItem.HeightInUnit; }
public void PieceIsCorrectlyRetrieved() { List <PieceData> pieceDataList = CreatePieceDataList(3); PieceDataSorter pieceSorter = CreatePieceDataSorter(pieceDataList); PieceData pieceData = pieceSorter.GetRandomPieceData(); Assert.IsNotNull(pieceData); }
public void EachTimeDataIsRetrievedItIsRemovedFromList() { List <PieceData> pieceDataList = CreatePieceDataList(3); PieceDataSorter pieceSorter = CreatePieceDataSorter(pieceDataList); PieceData retrievedPieceData = pieceSorter.GetRandomPieceData(); Assert.IsFalse(pieceDataList.Contains(retrievedPieceData)); }
public void EachPieceDataTakenIsDifferent() { List <PieceData> pieceDataList = CreatePieceDataList(3); PieceDataSorter pieceSorter = CreatePieceDataSorter(pieceDataList); PieceData firstPieceData = pieceSorter.GetRandomPieceData(); PieceData secondPieceData = pieceSorter.GetRandomPieceData(); Assert.AreNotEqual(firstPieceData, secondPieceData); }
public void WhenPieceIsCreatedPieceDataIsRetrieved() { List <PieceData> pieceDataList = CreatePieceDataList(3); PieceDataSorter pieceDataSorter = CreatePieceDataSorter(pieceDataList); PieceFactory pieceFactory = CreatePieceFactory(pieceDataSorter); GameObject pieceObject = pieceFactory.Create(); Assert.AreEqual(2, pieceDataList.Count); }
public void Setup() { pieceDataSorter = CreateStubPieceDataSorter(); }
private PieceFactory CreatePieceFactory(PieceDataSorter pieceDataSorter) { GameObject piecePrefab = LoadPiecePrefab(); return(new PieceFactoryImplementation(piecePrefab, pieceDataSorter)); }
public void Construct() { List <PieceData> pieceDataList = new List <PieceData>(pieceDatas); pieceDataSorter = new PieceDataSorterImplementation(pieceDataList); }