示例#1
0
        protected override bool IsValidRule(
            PieceBase piece,
            Position newPosition,
            Chessboard chessboard)
        {
            var(filesToMove, ranksToMove) = piece.GetDistanceTo(newPosition);

            if (filesToMove > 1)
            {
                return(false);
            }

            if (ranksToMove == 0)
            {
                return(false);
            }

            if (ranksToMove > 2)
            {
                return(false);
            }

            if (ranksToMove == 2 && !piece.IsFirstMove)
            {
                return(false);
            }

            if (chessboard.GetPiece(newPosition) && filesToMove != ranksToMove)
            {
                return(false);
            }

            if (filesToMove == ranksToMove && !chessboard.GetPiece(newPosition))
            {
                return(false);
            }

            var(horizontal, _) = piece.GetDirectionTo(newPosition);

            if (piece.Color == WhitePiece && horizontal.Equals(Bottom))
            {
                return(false);
            }

            if (piece.Color == BlackPiece && horizontal.Equals(Top))
            {
                return(false);
            }

            return(true);
        }
示例#2
0
        protected override bool IsValidRule(
            PieceBase piece,
            Position newPosition,
            Chessboard chessboard)
        {
            var(filesToMove, ranksToMove) = piece.GetDistanceTo(newPosition);

            if (filesToMove != ranksToMove)
            {
                return(false);
            }

            return(true);
        }