private void OnPieceTouch(Piece currentPiece, string id) { //Debug.Log("PositionOnBoard: " + currentPiece.tile.posOnBoard); MeshRenderer mrCurrent = currentPiece.GetComponent<MeshRenderer>(); string selectedPieceColor = mrCurrent.material.color.ToHexStringRGB(); Debug.Log("currentPiece-> color: " + currentPiece.color + " size: " + currentPiece.size + " symbol: " + currentPiece.symbol); if(selectedPiece != null) { if(currentPiece.MeetsPreconditions(selectedPiece)){ //Debug.Log("MeetsPreconditions..."); if(IsValidMove(currentPiece)){ /***if level = hard **** MakeMovement(selectedPiece, currentPiece.tile); MeshRenderer mr = selectedPiece.GetComponent<MeshRenderer>(); mr.material = currentMaterial; */ //if level = easy MakeMovementPath(currentPiece.tile); } } } else { if(selectedPieceColor.Equals(activeBoardColor)){ if(currentPiece.MeetsPreconditions(selectedPiece)) { selectedPiece = currentPiece; initialPieceTile = currentPiece.tile; initialPiece = currentPiece; /* Set piece transparency*/ selectedPiece.SetSelectionTransparency(); MeshRenderer mr = selectedPiece.GetComponent<MeshRenderer>(); currentMaterial = mr.material; /* Set selected color to piece*/ /*MeshRenderer mr = selectedPiece.GetComponent<MeshRenderer>(); currentMaterial = mr.material; mr.material = Resources.Load("Material/OriginalTheme/selected") as Material;*/ } } } }