public IEnumerator FinishEating(Transform _shit) { _shit.GetComponent <Rigidbody>().useGravity = true; _shit.parent = null; myFood.DigestTheFood(); Destroy(_shit.gameObject, duration / 3); yield return(null); }
public IEnumerator FinishEating(Transform _obj, Vector3 _foodSize) { //_obj.GetComponent<Rigidbody>().useGravity = true; _obj.parent = null; myFood.DigestTheFood(); isChanging = false; //Destroy(_obj.gameObject); //_obj.gameObject.enabled = false; resetShroom(_obj.gameObject, _foodSize); small = true; yield return(null); }