// Use this for initialization void Start() { bitobj = FindObjectOfType <PickupPoints> (); playerBitWallet = PlayerPrefs.GetInt("BitWallet"); source = GetComponent <AudioSource> (); }
public void Should_return_all_nearest_pickup_points() { IExternalPickupPointRepository pickupPointRepository = new ExternalPickupPointRepository(); IEnumerable <PickupPoint> internalPickupPoints = new List <PickupPoint> { new PickupPoint(34, "Fournil") }; PickupPoints points = new PickupPoints(pickupPointRepository, internalPickupPoints); Address clientAddress = new Address(); var nearestPickupPoints = points.GetPickupPoints(clientAddress); Check.That(nearestPickupPoints.Count()).IsEqualTo(5); }