示例#1
0
 void OnMouseDown()
 {
     if (pickup_obj.gethand1())
     {
         if (pickup_obj.gethand1().name == "Torch")
         {
             if (!onFire)
             {
                 onFire = true;
             }
             GameObject Instance = (GameObject)Instantiate(fire, transform.position, Quaternion.identity);
         }
     }
     if (pickup_obj.gethand2())
     {
         if (pickup_obj.gethand2().name == "Torch")
         {
             if (!onFire)
             {
                 onFire = true;
             }
             GameObject Instance = (GameObject)Instantiate(fire, transform.position, Quaternion.identity);
         }
     }
 }