private void DoPickupAnimation() { pickupAnimation = playerInstance.GetComponentInChildren <PickupAnimation>(); sprite = GetComponentInChildren <SpriteRenderer>().sprite; pickupAnimation.DoAnimation(sprite, proportion); }
protected void DoPickupAnimation() { pickupAnimation = PlayerInstant.Instance.gameObject.GetComponentInChildren <PickupAnimation>(); sprite = GetComponentInChildren <SpriteRenderer>().sprite; pickupAnimation.DoAnimation(sprite, proportion); Destroy(gameObject); }
protected void DoCancelPickupAnimation() { pickupAnimation = PlayerInstant.Instance.gameObject.GetComponentInChildren <PickupAnimation>(); GameObject Object = Resources.Load("CancelPickup") as GameObject; sprite = (Object.transform.GetComponentInChildren <SpriteRenderer>()).sprite; pickupAnimation.DoAnimation(sprite, 0.5f); }
private void DoCancelPickupAnimation() { pickupAnimation = playerInstance.GetComponentInChildren <PickupAnimation>(); GameObject Object = Resources.Load <GameObject>("CancelPickup"); sprite = (Object.transform.GetComponentInChildren <SpriteRenderer>()).sprite; pickupAnimation.DoAnimation(sprite, 1f); }