static public Vector3 MinExtends(this Picker picker) { var meshes = picker.GetComponentsInChildren <MeshRenderer>(); float max = -100; Vector3 position = picker.transform.position; foreach (var mesh in meshes) { if (mesh.bounds.extents.y > max) { max = mesh.bounds.extents.y; position = mesh.bounds.extents; } } return(position); }