//recebe do servidor uma pickedupsheep message private void OnReceivePickedUpSheepMessage(NetworkMessage _message) { PickedUpSheepMessage _msg = _message.ReadMessage <PickedUpSheepMessage>(); if (_msg.playerName != transform.name) { sheepManager.GetComponent <SheepAI>().processPickedUpSheepMessage(_msg); } }
public void SendPickedUpSheepMessage(string _sheepID, Vector3 _position, Quaternion _rotation, float _timeTolerp, int state, int anim_index) { PickedUpSheepMessage _msg = new PickedUpSheepMessage() { playerName = transform.name, sheepName = _sheepID, sheepPosition = _position, sheepRotation = _rotation, time = _timeTolerp, sheepState = state, sheepAnimation = anim_index }; //NetworkServer.SendToAll(sheep_movement_msg, _msg); NetworkManager.singleton.client.Send(picked_up_sheep_message, _msg); }
public void processPickedUpSheepMessage(PickedUpSheepMessage _msg) { GameObject sheep = GameObject.Find(_msg.sheepName); if (sheep != null) { SheepMovement sheep_movement = sheep.GetComponent <SheepMovement>(); Rigidbody sheep_rb = sheep.GetComponent <Rigidbody>(); sheep_rb.velocity = Vector3.zero; sheep_rb.angularVelocity = Vector3.zero; sheep_rb.useGravity = false; sheep_movement.setPickedUpBy(_msg.playerName); sheep_movement.setState(_msg.sheepState); sheep_movement.localMove(_msg.sheepPosition, _msg.sheepRotation, _msg.time, _msg.sheepAnimation); } }
public void SendPickedUpSheep(NetworkMessage _message) { PickedUpSheepMessage _msg = _message.ReadMessage <PickedUpSheepMessage>(); NetworkServer.SendToAll(picked_up_sheep_message, _msg); }