private void AssessmentCheck()
        {
            GUIStyle redLabel    = new GUIStyle(EditorStyles.label);
            GUIStyle yellowLabel = new GUIStyle(EditorStyles.label);

            redLabel.normal.textColor    = Color.red;
            yellowLabel.normal.textColor = new Color(0.47f, 0.38f, 0.1f);

            WorldObjectScript worldObjectScript = target as WorldObjectScript;
            PickableScript    pickableScript    = target as PickableScript;
            ActorScript       actorScript       = target as ActorScript;

            if (worldObjectScript != null)
            {
            }
            else if (pickableScript != null)
            {
                if (PickableHasAnyTag() == false)
                {
                    GUILayout.Label("No 'pickable' tag detected!", redLabel);
                }
                if (PickableItemDataFormMatch(pickableScript) == false)
                {
                    GUILayout.Label("FormID & ItemDat not match.", yellowLabel);
                }
            }
        }
        private bool PickableItemDataFormMatch(PickableScript pickScript)
        {
            bool result = false;

            var formID = target.Get_ObjectRefData().formID;

            ItemData itemDat = pickScript.Get_Pickable_Data().itemData;

            if (formID.BaseID == itemDat.ID &&
                formID.DatabaseID == itemDat.DatabaseName &&
                formID.ObjectType == MainUtility.Convert_ItemToObjectType(itemDat.item_Type))
            {
                result = true;
            }
            //match form with itemdat

            return(result);
        }
        private void CreateNew_Actor()
        {
            WorldObjectScript worldObjectScript = target as WorldObjectScript;
            PickableScript    pickableScript    = target as PickableScript;
            ActorScript       actorScript       = target as ActorScript;

            var dir  = NewFolder(target.gameObject.name);
            var path = $"{dir}/{target.gameObject.name}.prefab";

            var prefab1 = PrefabUtility.SaveAsPrefabAssetAndConnect(target.gameObject, path, InteractionMode.UserAction);

            Actor actor = new Actor();

            actor.ID        = actorScript.Get_ObjectRefData().formID.BaseID;
            actor.gameModel = prefab1;

            objectDatabase.Data.allBaseActors.Add(actor);
        }
        private void CreateNew_Pickables()
        {
            WorldObjectScript worldObjectScript = target as WorldObjectScript;
            PickableScript    pickableScript    = target as PickableScript;
            ActorScript       actorScript       = target as ActorScript;

            var dir  = NewFolder(target.gameObject.name);
            var path = $"{dir}/{target.gameObject.name}.prefab";

            var prefab1 = PrefabUtility.SaveAsPrefabAssetAndConnect(target.gameObject, path, InteractionMode.UserAction);

            ItemData_Type itemType = MainUtility.Convert_ObjectToItemType(pickableScript.Get_Pickable_Data().formID.ObjectType);

            if (itemType == ItemData_Type.Ammo)
            {
                Item_Ammo item = new Item_Ammo();
                item.ID        = pickableScript.Get_ObjectRefData().formID.BaseID;
                item.gameModel = prefab1;

                objectDatabase.Data.allItemAmmo.Add(item);
            }
            else if (itemType == ItemData_Type.Armor)
            {
                Item_Armor item = new Item_Armor();
                item.ID        = pickableScript.Get_ObjectRefData().formID.BaseID;
                item.gameModel = prefab1;

                objectDatabase.Data.allItemArmors.Add(item);
            }
            else if (itemType == ItemData_Type.Consume)
            {
                Item_Consumables item = new Item_Consumables();
                item.ID        = pickableScript.Get_ObjectRefData().formID.BaseID;
                item.gameModel = prefab1;

                objectDatabase.Data.allItemConsumables.Add(item);
            }
            else if (itemType == ItemData_Type.Junk)
            {
                Item_Junk item = new Item_Junk();
                item.ID        = pickableScript.Get_ObjectRefData().formID.BaseID;
                item.gameModel = prefab1;

                objectDatabase.Data.allItemJunk.Add(item);
            }
            else if (itemType == ItemData_Type.Key)
            {
                Item_Key item = new Item_Key();
                item.ID        = pickableScript.Get_ObjectRefData().formID.BaseID;
                item.gameModel = prefab1;

                objectDatabase.Data.allItemKey.Add(item);
            }
            else if (itemType == ItemData_Type.Misc)
            {
                Item_Misc item = new Item_Misc();
                item.ID        = pickableScript.Get_ObjectRefData().formID.BaseID;
                item.gameModel = prefab1;

                objectDatabase.Data.allItemMiscs.Add(item);
            }
            else if (itemType == ItemData_Type.Weapon)
            {
                Item_Weapon item = new Item_Weapon();
                item.ID        = pickableScript.Get_ObjectRefData().formID.BaseID;
                item.gameModel = prefab1;

                objectDatabase.Data.allItemWeapon.Add(item);
            }
        }