// Use this for initialization void Start() { enemyRibo2d = gameObject.GetComponent <Rigidbody2D>(); enemyPatrolScript = gameObject.GetComponent <EnemyPatrol>(); pickup = FindObjectOfType <PickUpBaddieManager>(); }
// Use this for initialization void Start() { PickUpManageScript = GetComponent <PickUpBaddieManager>(); loadLevelObject = FindObjectOfType <LevelLoaderCloudCheck>(); }