// Start is called before the first frame update void Start() { pickTheCardWithPictures = FindObjectOfType <PickTheCardWithPictures>(); sessionManager = FindObjectOfType <SessionManager>(); saveLoader = FindObjectOfType <SaveLoader>(); scoreKeeper = FindObjectOfType <ScoreKeeper>(); antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>(); }
// Start is called before the first frame update void Start() { pickTheCardWithPictures = FindObjectOfType <PickTheCardWithPictures>(); antonymsSfxManager = FindObjectOfType <AntonymsSfxManager>(); }