void Start() { _iKTargetList = GameObject.Find("IKManager").GetComponent <IKManager>().HandIKList; _pianoController = GameObject.Find("Piano").GetComponent <PianoController>(); _targetAnim = _targetModel.GetComponent <Animator>(); // 指先のGameObjectをHumanBodyBonesから取得 _fingertip = new GameObject[12]; _fingertip[0] = GetDeepestChildren(_targetAnim.GetBoneTransform(HumanBodyBones.LeftLittleDistal).gameObject); _fingertip[1] = GetDeepestChildren(_targetAnim.GetBoneTransform(HumanBodyBones.LeftRingDistal).gameObject); _fingertip[2] = GetDeepestChildren(_targetAnim.GetBoneTransform(HumanBodyBones.LeftMiddleDistal).gameObject); _fingertip[3] = GetDeepestChildren(_targetAnim.GetBoneTransform(HumanBodyBones.LeftIndexDistal).gameObject); _fingertip[4] = GetDeepestChildren(_targetAnim.GetBoneTransform(HumanBodyBones.LeftThumbDistal).gameObject); _fingertip[5] = GetDeepestChildren(_targetAnim.GetBoneTransform(HumanBodyBones.RightThumbDistal).gameObject); _fingertip[6] = GetDeepestChildren(_targetAnim.GetBoneTransform(HumanBodyBones.RightIndexDistal).gameObject); _fingertip[7] = GetDeepestChildren(_targetAnim.GetBoneTransform(HumanBodyBones.RightMiddleDistal).gameObject); _fingertip[8] = GetDeepestChildren(_targetAnim.GetBoneTransform(HumanBodyBones.RightRingDistal).gameObject); _fingertip[9] = GetDeepestChildren(_targetAnim.GetBoneTransform(HumanBodyBones.RightLittleDistal).gameObject); // 手首のGameObjectをHumanBodyBonesから取得 _fingertip[10] = _targetAnim.GetBoneTransform(HumanBodyBones.LeftHand).gameObject; _fingertip[11] = _targetAnim.GetBoneTransform(HumanBodyBones.RightHand).gameObject; // キャラクター演奏アニメーションの初期設定 PlayHandInitialize(); }
public MainWindow() { WindowStartupLocation = WindowStartupLocation.CenterScreen; PianoController pC = new PianoController() { }; SheetController sC = new SheetController(); MidiController mC = new MidiController(); sC.MidiController = mC; kC = new KeyboardController() { PianoController = pC }; mPc = new MusicPieceController() { Piano = pC, SheetController = sC, MidiController = mC, KeyboardController = kC }; //mPc.Guide.Start(); DrawMenu(); InitializeComponent(); Show(); }
public MusicPieceController GetMusicPieceController() { PianoController pC = new PianoController(); MusicPieceController mPc = new MusicPieceController() { Piano = pC }; return(mPc); }
void Start() { Controller = GetComponent <PianoController>(); GameObject midiPlayer = GameObject.Find("MIDIPlayer"); Player = midiPlayer.GetComponent <MIDIPlayer>(); Player.ChannelMessagePlayed += onChannelMessagePlayed; }
public override void OnInspectorGUI() { PianoController t = target as PianoController; if (GUILayout.Button("Reset Keys")) { t.resetKeys(); } for (int index = 21; index <= 108; ++index) { float angle = t.getKeyPosition(index); angle = EditorGUILayout.Slider(index.ToString(), angle, 0, 1); angle = Mathf.Max(Mathf.Min(angle, 1), 0); t.setKeyPosition(index, angle); } }
void Awake() { Instance = this; }