public override void StateEnter() { jump_transition = false; standing_transition = false; machine._timeSinceLastAbleToJump = 0f; //Reset our jump buffer machine._jumpConsumed = false; machine.GetComponentInChildren <Animator>().SetBool("climbing", true); machine.climbing_surface = null; }
public override void StateEnter() { machine.GetComponentInChildren <Animator>().SetBool("jump", true); can_climb = false; }
public override void StateEnter() { machine.GetComponentInChildren <Animator>().SetBool("walk", true); }