private void AddMoveToTick()
        {
            var actionChain = new ActionChain();

            actionChain.AddDelaySeconds(monsterTickInterval);
            actionChain.AddAction(this, () =>
            {
                if (!IsDead && PhysicsObj?.MovementManager?.MoveToManager != null && PhysicsObj.IsMovingTo())
                {
                    PhysicsObj.update_object();
                    UpdatePosition_SyncLocation();
                    SendUpdatePosition();

                    if (PhysicsObj?.MovementManager?.MoveToManager?.FailProgressCount < 5)
                    {
                        AddMoveToTick();
                    }
                    else
                    {
                        if (PhysicsObj?.MovementManager?.MoveToManager != null)
                        {
                            PhysicsObj.MovementManager.MoveToManager.CancelMoveTo(WeenieError.ActionCancelled);
                            PhysicsObj.MovementManager.MoveToManager.FailProgressCount = 0;
                        }
                        EnqueueBroadcastMotion(new Motion(CurrentMotionState.Stance, MotionCommand.Ready));
                    }

                    //Console.WriteLine($"{Name}.Position: {Location}");
                }
            });
            actionChain.EnqueueChain();
        }
示例#2
0
        private void AddMoveToTick()
        {
            var actionChain = new ActionChain();

            actionChain.AddDelaySeconds(monsterTickInterval);
            actionChain.AddAction(this, () =>
            {
                if (!IsDead && PhysicsObj.IsMovingTo())
                {
                    PhysicsObj.update_object();
                    UpdatePosition_SyncLocation();
                    SendUpdatePosition();
                    AddMoveToTick();
                    //Console.WriteLine($"{Name}.Position: {Location}");
                }
            });
            actionChain.EnqueueChain();
        }
示例#3
0
        private void AddMoveToTick()
        {
            var actionChain = new ActionChain();

            actionChain.AddDelaySeconds(monsterTickInterval);
            actionChain.AddAction(this, () =>
            {
                if (!IsDead && PhysicsObj?.MovementManager?.MoveToManager != null && PhysicsObj.IsMovingTo())
                {
                    PhysicsObj.update_object();
                    UpdatePosition_SyncLocation();
                    SendUpdatePosition();

                    if (PhysicsObj?.MovementManager?.MoveToManager?.FailProgressCount < 10)
                    {
                        AddMoveToTick();
                    }

                    //Console.WriteLine($"{Name}.Position: {Location}");
                }
            });
            actionChain.EnqueueChain();
        }