示例#1
0
 static APIController()
 {
     PhysicsEngine2 = new PhysicsEngine2D(GC, Count);
     PhysicsEngine2.Randomize(MinMass, MaxMass, BoundingBox);
     PhysicsEngine3D = new PhysicsEngine3D(1, 5);
     PhysicsEngine3D.Randomize(0, 1, 10);
 }
示例#2
0
 public IActionResult Reset2()
 {
     PhysicsEngine2 = new PhysicsEngine2D(GC, Count);
     PhysicsEngine2.Randomize(MinMass, MaxMass, BoundingBox);
     return(Ok());
 }